Goonstation Forums
hi-vis vests ought to be hi-vis - Printable Version

+- Goonstation Forums (https://forum.ss13.co)
+-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6)
+--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8)
+---- Forum: Good ideas! (https://forum.ss13.co/forumdisplay.php?fid=19)
+---- Thread: hi-vis vests ought to be hi-vis (/showthread.php?tid=23395)



hi-vis vests ought to be hi-vis - Mouse - 11-26-2024

Now, I'm not suggesting that they work like they do in real life, where they're really, really good at collecting and reflecting light - that sounds like hell to code and my understanding is that lighting is computationally expensive enough as it is.  Instead I'm suggesting that they glow a bit.  They don't need to glow all that much, just enough to be able to tell in the dark that hey, there's a person there.  They would also help people locate their own sprite in the dark - flashlights and hard hats light ahead of you, and engineers don't start with a flashlight module in their pda to light up their surroundings.

It's not really a big deal, but it's nice when something that's thematically appropriate to wear also has a mechanical benefit (like the recent change to allow surgical masks to block miasma).


RE: hi-vis vests ought to be hi-vis - freedo5 - 11-27-2024

Sounds nice, maybe close in light level to a glowstick


RE: hi-vis vests ought to be hi-vis - JOELED - 11-27-2024

Love it!


RE: hi-vis vests ought to be hi-vis - Lefinch - 11-27-2024

This is a good idea yeah. Though the physics involved in why high vis/highway signs are so good at reflecting headlights is also very cool yeah just make it a little glow.


RE: hi-vis vests ought to be hi-vis - Glamurio - 11-27-2024

Say no more friends.
https://github.com/goonstation/goonstation/pull/21470


RE: hi-vis vests ought to be hi-vis - Lefinch - 11-27-2024

Chef's kiss, thanks Glamurio, look forward to seeing it and thanks for the original idea mouse.