hi-vis vests ought to be hi-vis - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +---- Forum: Good ideas! (https://forum.ss13.co/forumdisplay.php?fid=19) +---- Thread: hi-vis vests ought to be hi-vis (/showthread.php?tid=23395) |
hi-vis vests ought to be hi-vis - Mouse - 11-26-2024 Now, I'm not suggesting that they work like they do in real life, where they're really, really good at collecting and reflecting light - that sounds like hell to code and my understanding is that lighting is computationally expensive enough as it is. Instead I'm suggesting that they glow a bit. They don't need to glow all that much, just enough to be able to tell in the dark that hey, there's a person there. They would also help people locate their own sprite in the dark - flashlights and hard hats light ahead of you, and engineers don't start with a flashlight module in their pda to light up their surroundings. It's not really a big deal, but it's nice when something that's thematically appropriate to wear also has a mechanical benefit (like the recent change to allow surgical masks to block miasma). RE: hi-vis vests ought to be hi-vis - freedo5 - 11-27-2024 Sounds nice, maybe close in light level to a glowstick RE: hi-vis vests ought to be hi-vis - JOELED - 11-27-2024 Love it! RE: hi-vis vests ought to be hi-vis - Lefinch - 11-27-2024 This is a good idea yeah. Though the physics involved in why high vis/highway signs are so good at reflecting headlights is also very cool yeah just make it a little glow. RE: hi-vis vests ought to be hi-vis - Glamurio - 11-27-2024 Say no more friends. https://github.com/goonstation/goonstation/pull/21470 RE: hi-vis vests ought to be hi-vis - Lefinch - 11-27-2024 Chef's kiss, thanks Glamurio, look forward to seeing it and thanks for the original idea mouse. |