Visual changes when internals are set - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Visual changes when internals are set (/showthread.php?tid=23382) |
Visual changes when internals are set - Outie - 11-23-2024 When you turnoff your internals, it changes your sprite to show a breath mask around your neck (gas masks would be unchanged I guess) Just a nice lil RP/immersion touch I think, but also helps traitors or med staff know who actually has air flowing RE: Visual changes when internals are set - UrsulaMejor - 11-23-2024 If someone wanted to sprite this i would coach and merge if someone wanted to code it. RE: Visual changes when internals are set - JORJ949 - 11-24-2024 what if the breath/medical mask was around your neck when you dont have it on RE: Visual changes when internals are set - Lefinch - 11-24-2024 yeah this is cool, if you wanted to make it a bit simpler for sprite work (maybe? I'd assume so) you could stick a little indicator light on the mask when "on" or "off". Physically having the breathmask around your neck is far cooler though I admit. It's not quite the same idea but while we're discussing gas masks and intakes but if nothing else I would suspect it would be a nice QoL improvement to switch out the ability button colours between "on" and "off" for oxygen supplies, or a more distinct change than the current version. Just from Blue to Green, or a big X like the jetpack button. It's not ever caught me short personally but I imagine it does catch people out at times/remind them of one potential reason they might be gasping for breath etc. RE: Visual changes when internals are set - Lt487 - 11-25-2024 I would also be on board for instead of a tiny "on" and "off" the entire button gets a big X on the ability button. It would just make things a bit more clear |