Mixed rework / more mixed variants - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Mixed rework / more mixed variants (/showthread.php?tid=23358) |
Mixed rework / more mixed variants - Polydanx - 11-10-2024 Hi so I think it would be cool if we had more variations of the Mixed gamemodes, that were based on theme rather than the Mild and Action ones we have now; I’ll leave a few ideas below.. Mixed (Gothic) Possible antags: Vampire, Werewolf, Wraith. A chaplains dream.. Mixed (Thievery) Possible antags: Spy-thief, Salvager. Maybe a good way to introduce roundstart salvs to classic. Mixed (Alien) Possible antags: Changeling, Blob OR flock, Arcfiend. Hunter maybe? Mixed (Syndicate) Possible antags: Traitor, Spy-thief. I also thought the thematic mixes could have their own mid round events, good or bad: maybe regular holy water shipments on Gothic or gunbot spawns on Syndicate? Idk.. thoughts please RE: Mixed rework / more mixed variants - freedo5 - 11-11-2024 This does sound nice, it's also probably more clear than some of the current gamemode names. Also more salvagers more good |