Pod module hacking - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Pod module hacking (/showthread.php?tid=2304) |
Pod module hacking - atomic1fire - 03-13-2014 The idea is allow people to use a screw driver on individual pod components, and shock/cut/weld them into either SUPERCHARGED modules, or into modules that will probably explode. (hacking actually removes any safeties the modules have, basically like shorting a product lock or electrocuting a door, so they go faster/do better etc, but greater care must be taken that you don't get killed) E.g Take the engine out, MAKE IT SOUPED UP, Hope you didn't turn the pod into a bomb. Alternatively figure out how to turn the pod engine into a bomb, then then turn it on and try to get away before it explodes (or get someone else inside) Re: Pod module hacking - KikiMofo - 03-13-2014 atomic1fire Wrote:The idea is allow people to use a screw driver on individual pod components, and shock/cut/weld them into either SUPERCHARGED modules, or into modules that will probably explode.I'm 100% behind this if I can supercharge an engine and make it into an improvised SEED. Supercharging should be like injecting the engine with a tank of gas. Using one of those big tanks the scientists start with you can mix your own nitrous or something and using a certain mix makes it charge through windows and then blow up but unlike the real SEED it doesn't eject you from the pod before it blows. Re: Pod module hacking - Chike101 - 03-13-2014 Jesus Christ yes. How about emagging pod parts, and modifying weapons and armor? And jimmying pod locks with crowbars? You add the Lasergun/Duct Tape assembly to the Modified Laser Array! You attempt to jimmy the lock with the Crowbar! (this will take roughly 70 seconds, and you need to remain still) |