Goonstation Statistics: Jobs/Traits/Races - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: General Discussion (https://forum.ss13.co/forumdisplay.php?fid=7) +--- Thread: Goonstation Statistics: Jobs/Traits/Races (/showthread.php?tid=22374) |
Goonstation Statistics: Jobs/Traits/Races - Binne Boi - 03-05-2024 Goonstation Statistics Hello, hello! Have you ever wondered how many people play Medical, Security, or Science? Or how many have a specific trait? Well, after manually sampling 439 unique characters for a total of 642 samples, @Showerless and I have obtained results that will be presented in this forum post and a google sheet. Method The sampling was conducted in a relatively straightforward but labour-intensive manner. We joined active games as spectators and then proceeded to inspect every individual. Subsequently, we recorded their jobs, traits, and races using a Google Form, which automatically transferred the entries into the Google Sheet. Sampling times were mostly random, although due to both of us living in Europe, a significant portion of samples was collected around 16:30 GMT. It's important to note that while this timeframe encompasses a large portion of the player base, Goonstation players are predominantly American* so the sampling times may have missed a portion of the player base. Silllycons were not included in this, unfortunately. All sampling was done on Roleplay 3. So these statistics are in no way conclusive for classic. Below are graphs to visualize when sampling was done. The left one shows the days when samples were taken. The right shows the distribution of samples for each minute of the day. Results The statistics includeds jobs, traits, and, as an extension of traits, races. For a more comprehensive and user-friendly view of these results, along with the ability to filter for specific combinations, please refer to the main Google Sheet linked below. SS13 Job/Trait Statistics The rest of this post will contain an overview of the results and discussion/conclusions. Traits
Below are the results for all the traits that were spotted during this study. Traits also facilitated the analysis of race percentages. The distribution of races is also presented below.
Here is a full diagram of all the traits, in order of how common they are. Jobs Here is the department distribution alongside job distribution for all races. This shows what percentage of players are in what department and have a certain trait. If you want to check the statistics on other races use the main sheet and filter for it with the buttons on top. Discussion It was unexpected that humans would comprise such a large part of the player base. While it was assumed they would make up a significant portion, the actual percentage of 78.4% is a bit surprising. Its important to know that due to our medium-sized sample of the population (642), any race beyond reptilian has such a small number of samples that it is susceptible to changes easily. For instance, Bovine only had 3 characters, which is nowhere near enough to conclude. Therefore, human, reptilian, and perhaps skeleton have the most reliable stats. When considering the traits, job-related traits have been excluded as they are better covered by job statistics. Such as medical training, or security training. Since these statistics were taken only from roleplay it is hard to tell how well they reflect the classic playerbase. While some aspects, like the prevalence of staff assistants, may still hold, others, such as the frequency of security officers, may differ. So future statistic gathering should be done on classic so that a comparison could be made between the two. Otherwise, I managed to piece together some interesting information presented below. If there is anything else you'd like for me to compare feel free to ask. So here are some interesting tidbits:
The most generic character possible: Be a human Have the traits: Survivalist, Human Torch, Unionized and Cat eyes Be named Dan Smith (most common names in the sample) Work as a scientist The least generic character possible: Be a bovine Have the traits: Scottish, Kleptomaniac, Deaf, Picky Eater and Scared Shitless. Work as a NTSC Last words I had hoped to include data on average age and antagonist percentage, but I wanted to finish this decade so I might add them later. Doing something similar for classic could be interesting as well. The sheet is public so if you want to do some own testing you can download it yourself. Making this was a time-consuming process, so I hope you find it enjoyable and potentially useful. Special thanks go to Showerless, with a little help from Piesuu, for their contributions to this project. RE: Goonstation Statistics: Jobs/Traits/Races - ZeWaka - 03-05-2024 Well, you could've just PRd logging for this data with API 2 and automatically recorded all of this... RE: Goonstation Statistics: Jobs/Traits/Races - Binne Boi - 03-06-2024 (03-05-2024, 11:32 PM)ZeWaka Wrote: Well, you could've just PRd logging for this data with API 2 and automatically recorded all of this... Oh, I didn't know that was possible. I must remember to use that if I ever do this again. Thanks RE: Goonstation Statistics: Jobs/Traits/Races - Cleaverwolf - 03-06-2024 Very interesting! The data looks about to be what I would expect for some of these statistics. RE: Goonstation Statistics: Jobs/Traits/Races - babywrangler85 - 03-06-2024 everyone HATE chief engineer RE: Goonstation Statistics: Jobs/Traits/Races - BadShot - 03-06-2024 None of this is surprising tbh, but neat RE: Goonstation Statistics: Jobs/Traits/Races - Megapaco - 03-07-2024 Cool info Pls do one for the classic enthusiast. RE: Goonstation Statistics: Jobs/Traits/Races - Showerless - 03-08-2024 We started this research to answer one question (originally); Is Lizardbay real? The answer is eh not really. Proud to have spent hours on this. RE: Goonstation Statistics: Jobs/Traits/Races - JanusRose - 03-08-2024 (03-08-2024, 08:38 AM)Showerless Wrote: We started this research to answer one question (originally); Well you can make it real now that you have the research. Have people choose the lizard trait and try overrunning medical jobs. Create a masterpiece of a meme. |