Amazing balance ideas. - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: General Discussion (https://forum.ss13.co/forumdisplay.php?fid=7) +--- Thread: Amazing balance ideas. (/showthread.php?tid=22201) |
Amazing balance ideas. - Longestarmlonglaw - 01-16-2024 Operative crates built by the crate fab are now pre-filled with a random nukie loadout. Everyone spawns with one sec requisition token, buffs it to give 100 loadout slots, 100 utility slots, and 100 ammo slots Traitors spawn with 200 currency, changelings get 200 DNA points, arcfiends and vampires get 2000 energy/blood Hyposprays and medical syringe guns only loads poisons, toxins and everything but medicine. If you try and insert medical chems in there, it just dumps it. The regular device analyzer can scan anything and everything, as a consequence, the syndicate device analyzer has been removed due to redundancy. The medical director locker spawns with an old hunting rifle and 6 clips of ammo instead of a tranq rifle. The detective's revolver has been replaced with a predator revolver box. All damage is doubled. Sechud cybereyes are printable from a robotics fabricator. The captain gets a cyalume saber/katana instead of their captain's scabbard. Derringer ammo is printable from a hacked general manufacturer. Yes, all of these are perfect ideas, and no. I have no idea why im not a developer yet. RE: Amazing balance ideas. - BadShot - 01-16-2024 https://forum.ss13.co/showthread.php?tid=8020 RE: Amazing balance ideas. - ZodiaDecius - 02-15-2024 If there are more than 3 Borgs on a station, they should suffer 10% speed and charge debuffs due to "bandwidth issues" to balance out 5 borg death balls. RE: Amazing balance ideas. - Kotlol - 02-16-2024 Please put this in the right topic and right place.. this just ideas of questionable quality again but on general as badshot points out. |