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Syndicate borgs have default 3 laws - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Bug Reports (https://forum.ss13.co/forumdisplay.php?fid=9) +---- Forum: Resolved (https://forum.ss13.co/forumdisplay.php?fid=16) +---- Thread: Syndicate borgs have default 3 laws (/showthread.php?tid=222) |
Syndicate borgs have default 3 laws - Nubcake - 11-19-2012 This happened about a week ago but is still relevant I think; I got put in a syndicate robot suit (one the only roboticists can order) and was surprised to find that I had the default 3 laws. Re: Syndicate borgs have default 3 laws - johnsonblack - 12-10-2012 Don't you have a fourth law that lets you break your other laws? I remember having a fellow robotics doctor unknowingly put me into a syndicate robot I had ordered. I then murdered the AI, so I remember it working at one point. Re: Syndicate borgs have default 3 laws - Archenteron - 12-10-2012 Are you sure you read the three laws properly? I thought syndieborgs had "human" replaced with "Operative/Traitor" Re: Syndicate borgs have default 3 laws - FrontlineAcrobat4 - 12-10-2012 One huge problem with Syndicate Borg suits is that the AI has the power to lock it down from using it's items. Which does not make any sense since I guess they are supposed to be two varient types of borgs from different companies. |