Dealing Naughty Santas - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: General Discussion (https://forum.ss13.co/forumdisplay.php?fid=7) +--- Thread: Dealing Naughty Santas (/showthread.php?tid=22110) |
Dealing Naughty Santas - DasBrain - 12-21-2023 So, Santa is a special role some ghost gets. Great for that ghost. And there is not much wrong with a nice santa that tries to do nice things. But I have seen some Santas being naughty. And heard about even more stupid things: From force feeding meth, freeing prisoners, bombing places, calling the shuttle for no reason and just being a nuisance... A big problem with the current Santa design is: It is very hard for security to deal with that issue IC. Arrest them? Poof - they are now somewhere else. The question is: How shall we deal with those naughty Santas? The options range from: * Do nothing. * Encourage the admins to make liberal use of the anvil for naughty Santas (they basically just got a second chance to live) * Nerf the Santa kit (There is a PR out there) The other thing is: Their All Access ID makes them a valuable target. But it doesn't really feel right that Santa is a mindhacked bad person. So maybe give them a mind protection implant? RE: Dealing Naughty Santas - Kotlol - 12-21-2023 I was a mindhacked Santa once... all I was told was: "Give a syndicate christmas" ...Rolled with it. But I am 100% fine with Santa being Mindhack proof. I don't think Santa's should be able to forcefeed anyone or such. Security won't be able to keep him locked away. So I say this. When Santa is cuffed, his abillities are on hold. He cannot escape. After that A-help it. RE: Dealing Naughty Santas - JOELED - 12-21-2023 I've seen security struggle to get them to the point of cuffing, since they can just teleport. But yeah, I would agree that the best course of action besides code nerfs is to just report it if you feel like someone is using it as an excuse to grief. |