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cogblap v0.98 | beta testing will be happening occasionally - Printable Version

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+---- Thread: cogblap v0.98 | beta testing will be happening occasionally (/showthread.php?tid=221)

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Re: cogmap // v0.9 - Anticheese - 11-29-2012

Cogwerks Wrote:A compromise could be to try and set up a furniture-item basketball hoop that you could take out of the warehouse and wrench down anywhere for illegal street b-ball.

This would be pretty fantastic. Plus, if anyone actually takes the effort to set up a hoop and they let other people know about it, it'll probably be used more often than if it just sits there ready-made.


Re: cogmap // v0.9 - hipBEE - 11-29-2012

drag the basketball hoop out of the warehouse and start a pickup game

hassle the cops when they walk by/try to break it up


Re: cogmap // v0.9 - FrontlineAcrobat4 - 11-29-2012

I remember a round when Cogwerks started an illegal b-ball team in qm which I was part of. He gave me a b-ball spell and I used basketeball nova to blow QM up.


Re: cogmap // v0.9 - HumbleBee - 11-29-2012

Cogwerks Wrote:A compromise could be to try and set up a furniture-item basketball hoop that you could take out of the warehouse and wrench down anywhere for illegal street b-ball.

yes some one do this for the current station too please

also there's too many curves on your station, make the rooms more cubic


Re: cogmap // v0.9 - Cogwerks - 11-29-2012

nah. Too many boxy rooms just look boring and lazy.


Re: cogmap // v0.9 - Cogwerks - 12-06-2012

Here's the current state of cogmap, Aphtonites and I have been getting it all ported over to current code.
aph owns btw

warning huge
https://dl.dropbox.com/u/89619796/v093.png

[Image: uYIL9.png]

note: red x's are spawn points, also that room to the left of the engine is a planned switchgear room


Re: cogmap // v0.9 - Anticheese - 12-06-2012

Aph owns. Cogmap owns.


Re: cogmap // v0.9 - FrontlineAcrobat4 - 12-06-2012

Why is there a defensless mouse in the owlry?


Re: cogmap // v0.9 - Cogwerks - 12-06-2012

food


Re: cogmap // v0.9 - FrontlineAcrobat4 - 12-06-2012

oh I see, I dont think remy is happy though


Re: cogmap // v0.9 - Azungar - 12-07-2012

Below the medlab, theres another lab? Is pathology making a return?


Re: cogmap // v0.93 - current code update - Nitrous - 12-07-2012

Gnome Chompski has done nothing to deserve lying in on a cold crate. frown


Re: cogmap // v0.93 - current code update - CaptainBravo - 12-07-2012

Nitrous Wrote:Gnome Chompski has done nothing to deserve lying in on a cold crate. frown

reinstate cold metal bin 2012

[Image: eagle_flag21.jpg]

it's the patriotic choice


Re: cogmap // v0.9 - Cogwerks - 12-07-2012

Azungar Wrote:Below the medlab, theres another lab? Is pathology making a return?

maybe


Re: cogmap // v0.93 - current code update - atomic1fire - 12-07-2012

Forgive me if I haven't read the thread enough, but when can we expect to play/vandalize/litter with monkeys cogstation13?

By switchgear room, do you mean a traitor captain or Traitor CE could potentially play out a electrical rations gimmick where they convince everyone that there's a finite amount of electricity and as such they have to pay CE/captain x amount of credits before the electricity for that department gets turned off.

If not please make this a possible consideration.