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cogblap v0.98 | beta testing will be happening occasionally - Printable Version

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+---- Thread: cogblap v0.98 | beta testing will be happening occasionally (/showthread.php?tid=221)

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Re: cogmap // v0.9 - Crumplehat - 11-27-2012

YES. Don't make it explode. That is just too adorable. Let's keep it as a pet. I'll love it and feed it and name it Scribbles.


Re: cogmap // v0.9 - hipBEE - 11-28-2012

and then when someone eats it it applies the headspider thingy, it can also transform itself to look like normal bread


Re: cogmap // v0.9 - hipBEE - 11-28-2012

the breadling


Re: cogmap // v0.9 - Ronnyfire - 11-28-2012

It has to eat a normal bread first so it can shapeshift into normal bread, once consumed the headspider effect takes place. Happy fun times for all.


Re: cogmap // v0.9 - Dachshundofdoom - 11-28-2012

Cogwerks Wrote:Adorable parasitic lifeform

Oh god yes that is beautiful. Exactly as I imagined it.


Re: cogmap // v0.9 - Archenteron - 11-28-2012

Ronnyfire Wrote:It has to eat a normal bread first so it can shapeshift into normal bread, once consumed the headspider effect takes place. Happy fun times for all.

And only a Shambling Abomination has a mouth large enough to eat an entire uncut loaf of bread.


Re: cogmap // v0.9 - Cogwerks - 11-28-2012

Prison loaf isn't really bread and it's made to be eaten without utensils IRL. It's punishment food for people who can't be trusted with forks. Think really awful meatloaf with a ton of other junk in it, like a meaty trailmix loaf.


Re: cogmap // v0.9 - HumbleBee - 11-28-2012

add a b-ball court to the station, not just the vr rooms since they are hardly used any way.


Re: cogmap // v0.9 - Cogwerks - 11-28-2012

If something is hardly used, why bother adding it to the station


Re: cogmap // v0.9 - HumbleBee - 11-28-2012

well since it would be ON THE MAIN STATION and NOT IN AN ENTIRELY DIFFERENT REALM it would be used more often. :roll:


Re: cogmap // v0.9 - HumbleBee - 11-28-2012

also i must add that, while your station is pretty cool and shit overall, it's also a bit.. schizophrenic. the placement and sizes of a lot of the rooms have little to no rhyme, no rhythm... naw'mean?


Re: cogmap // v0.9 - Cogwerks - 11-29-2012

The basketball court is huge man, it's not worth cramming into a station map. As for no visual rhyme or rhythm... heh.


Re: cogmap // v0.9 - epicdwarf - 11-29-2012

Cogwerks Wrote:The basketball court is huge man, it's not worth cramming into a station map. As for no visual rhyme or rhythm... heh.
What if we randomize it? Have a 50% chance of getting a basketball court instead of the pool and boxing.


Re: cogmap // v0.9 - FrontlineAcrobat4 - 11-29-2012

epicdwarf Wrote:
Cogwerks Wrote:The basketball court is huge man, it's not worth cramming into a station map. As for no visual rhyme or rhythm... heh.
What if we randomize it? Have a 50% chance of getting a basketball court instead of the pool and boxing.
That is way too much work for something that will be ignored 9 out of ten rounds.


Re: cogmap // v0.9 - Cogwerks - 11-29-2012

A compromise could be to try and set up a furniture-item basketball hoop that you could take out of the warehouse and wrench down anywhere for illegal street b-ball.