cogblap v0.98 | beta testing will be happening occasionally - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +---- Forum: Good ideas! (https://forum.ss13.co/forumdisplay.php?fid=19) +---- Thread: cogblap v0.98 | beta testing will be happening occasionally (/showthread.php?tid=221) |
Re: muncher station // aka cogmap v0.97 - Ronnyfire - 01-30-2013 I am loving the look of the map, it is so open looking! I am slightly worried about the lack of maintenance 3* as many maintenance tunnels as we really need, but it is also exciting to have everything out more in the open. I also understand that it kinda needs to be that way with so much more hallway to cover it would be near impossible for someone without thermals to catch someone if we had donut style tunnels everywhere. Re: muncher station // aka cogmap v0.97 - Cogwerks - 01-30-2013 also uh let's not talk about pathology any more for now inside this thread, it won't be ready by map release time. Re: muncher station // aka cogmap v0.97 - atomic1fire - 01-30-2013 Since the map is effectively split in half by an air bridge, I find things like gang mode and nuke especially interesting. With a space suit, your routes for travel are much much more accessible now, with several airlocks to enter from. Not to mention, once a gang has controll of the airbridge, they can pretty much control half the map. Also new gimmick opportunities, like a traitor setting up a toll bridge with control of the AI. Re: muncher station // aka cogmap v0.97 - FrontlineAcrobat4 - 01-30-2013 Cogwerks Wrote:It's working fine for me??? Whenever I open the picture it is just a small red X in the corner, I guess ill have to wait until a picture of it is poste don the wiki. Re: muncher station // aka cogmap v0.97 - Ronnyfire - 01-30-2013 For the people not able to see the pic this MAY work, give it a shot. Current map: http://puu.sh/1V57B Old map: http://puu.sh/1V59J If that wasn't cool to post please remove it forum mods, just figured noone would care. Re: muncher station // aka cogmap v0.97 - FrontlineAcrobat4 - 01-30-2013 For some reason the pic of the new map is the only one that does not work. The pic of the old map is fine. Please don't tell me I have already been banned from Muncher Station right? Right? Re: muncher station // aka cogmap v0.97 - Cogwerks - 01-30-2013 sadly it's true Re: muncher station // aka cogmap v0.97 - Ronnyfire - 01-30-2013 Please tell me you are not using Internet Explorer. http://puu.sh/1V5up THAT should work if the old map did. Your browser isn't supporting .gif images if that worked. Re: muncher station // aka cogmap v0.97 - FrontlineAcrobat4 - 01-30-2013 Cogwerks Wrote:sadly it's trueWelp Re: muncher station // aka cogmap v0.97 - FrontlineAcrobat4 - 01-30-2013 Ronnyfire Wrote:Please tell me you are not using Internet Explorer.Yeah I switched to Chrome and now its great, thanks Re: muncher station // aka cogmap v0.97 - Cogwerks - 01-30-2013 Catwalks mk.2, now with more Fancy Re: muncher station // aka cogmap v0.97 - Nightgunner5 - 01-30-2013 Cogwerks Wrote:Catwalks mk.2, now with more FancyHave you tried putting the disposal pipes under the catwalks? Re: muncher station // aka cogmap v0.97 - Klayboxx - 01-30-2013 Built catwalks, yeah? Re: muncher station // aka cogmap v0.97 - Cogwerks - 01-30-2013 Nightgunner5 Wrote:Have you tried putting the disposal pipes under the catwalks? That is planned still, at the moment they're a type of plating and messing with layers won't make the pipes hide underneath. Need to figure something else out. Re: muncher station // aka cogmap v0.97 - Nightgunner5 - 01-30-2013 Cogwerks Wrote:Nightgunner5 Wrote:Have you tried putting the disposal pipes under the catwalks? Is it possible to walk on objects? You could make it like a grille that doesn't block movement, with the added bonus of electrification working on catwalks. |