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cogblap v0.98 | beta testing will be happening occasionally - Printable Version

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+---- Thread: cogblap v0.98 | beta testing will be happening occasionally (/showthread.php?tid=221)

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Re: cogmap v0.8 - hipBEE - 11-20-2012

I can't tell if this is a thing or not, but the disposals system needs to be easily sabotaged to send corpses or whatever into space


Re: cogmap v0.8 - Archenteron - 11-20-2012

I'm staring at the map trying to figure out how best to theoretically shift the mini-Morgue so that it's between Medbay and Robotics/Genetics so that the former can stash corpses to keep them fresh and even more easily accessible for the latter


Re: cogmap v0.8 - Winged_Chiller - 11-21-2012

Archenteron Wrote:I'm staring at the map trying to figure out how best to theoretically shift the mini-Morgue so that it's between Medbay and Robotics/Genetics so that the former can stash corpses to keep them fresh and even more easily accessible for the latter

There's already a mini morgue just east of robotics and genetics though.


Re: cogmap v0.8 - Weavel - 11-21-2012

Cogwerks Wrote:Another update before I go the hell to bed:

https://dl.dropbox.com/u/89619796/v087.png

Infinitely better than the original page-1 version just because of the shrinkage. Looks great now.


Re: cogmap v0.8 - Ines - 11-21-2012

COGMAPS 2012!


Re: cogmap v0.8 - Cogwerks - 11-21-2012

hipBEE Wrote:I can't tell if this is a thing or not, but the disposals system needs to be easily sabotaged to send corpses or whatever into space

Here's a map of belt directions and junctions I put together. The one red arrow is where I realized I'd left a dead-end, whoops.

[Image: wR8NT.png]

Click to see the other side with it: http://i.imgur.com/wR8NT.png


Re: cogmap v0.8 - Cogwerks - 11-21-2012

Changed a bunch of stuff around in the brig:

[Image: Y02mK.jpg]

Got rid of the space-side cells, brought back General Population for non-traitors. Cycling button-controlled airlock for entry-exit. Shower with prisoner access as a weak point that guards can't see so well, pen and paper in the cell for prisoners to hold up notes to the AI. Arcade machine inside to keep prisoners entertained, maybe they'll win a prize that can be used to piss off the guards or escape. Only one window-door now, for handing snacks into the prisoners - if tabled at the right time, you might be able to jump out that way. Talking with coders about implementing PDA alerts to all security PDAs of changes to arrest statuses, a reminder when prisoners are due to be released, and a PDA alert if a jailbbreak alarm is pulled in the brig.

Replaced western cell with a contraband storage room, moved segway storage back inside the brig - western side.


Re: cogmap v0.8 - BlackPhoenix - 11-21-2012

I thought you had said that the solitary cell wouldn't have a window? Not a huge deal, but still. As for the general populace cell, would it be at all possible to give us one regular cell as well? It'd be useful for nontraitors that we don't want with the other children, in order to help avoid breakouts somewhat.


Re: cogmap v0.8 - Cogwerks - 11-21-2012

I want every cell to have a potential escape route. Solitary would be the most dangerous, with that airless room full of displaced girders behind it.


Re: cogmap v0.8 - BlackPhoenix - 11-21-2012

And the one extra side cell? Any possibility there?


Re: cogmap v0.8 - Cogwerks - 11-21-2012

I don't really see the point. If there's one really extra-secure cell, nobody will ever use the main one.


Re: cogmap v0.8 - Dachshundofdoom - 11-22-2012

Ah, the return of GenPop, or as I always called it, "the cell full of people who will inevitably attempt a breakout immediately when you try to put someone new in."

Not that I'm complaining, hilarious Benny Hill chases around Sec are always fun.


Re: cogmap v0.8 - Winged_Chiller - 11-22-2012

Dachshundofdoom Wrote:Ah, the return of GenPop, or as I always called it, "the cell full of people who will inevitably attempt a breakout immediately when you try to put someone new in."

Not that I'm complaining, hilarious Benny Hill chases around Sec are always fun.
I used to be awful with gen pop. I'd put anyone who did minor crimes like killing a guy dressed as the clown in there set the timer to 5 minutes and challenge them to break out before the timer runs out. If they succeeded I didn't chase them and if they failed, well heck they've already served 5 minutes.


Re: cogmap v0.8 - h3half - 11-22-2012

Winged_Chiller Wrote:minor crimes like killing a guy dressed as the clown
Murder is a minor crime?


Re: cogmap v0.8 - Cogwerks - 11-22-2012

I'm hoping that a toggled, toxins-style (but fixed!) cycling entry into Genpop will help to keep everyone from running directly back out, but I fully intend for it to be a bit stressful.

Overall my hope for the brig is to make it more of an Andy of Mayberry thing. More county lockup / drunk tank, less oppressive automated fortress of misery. Sitting in a cell by yourself is pretty boring, especially if there's nothing to do in there. Having some company, an arcade machine and a telescreen tied to the TV camera could keep prisoners a bit more entertained.