cogblap v0.98 | beta testing will be happening occasionally - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +---- Forum: Good ideas! (https://forum.ss13.co/forumdisplay.php?fid=19) +---- Thread: cogblap v0.98 | beta testing will be happening occasionally (/showthread.php?tid=221) |
Re: cogmap // v0.93 - current code update - Nightgunner5 - 01-27-2013 atomic1fire Wrote:If a traitor was in a gang round, they could just steal a bunch of electropacks, stun a few people, then use the electropacks to create a slave trade for gang members.More likely, they'd attack a gang member and then get murdered by the entire server without anyone knowing they were a traitor. Or they'd emag buttbots. That's what I'd do, anyway. Re: cogmap // v0.93 - current code update - gloryX12 - 01-27-2013 so when are alpha test invites happening again??? Re: cogmap // v0.93 - current code update - Nightgunner5 - 01-27-2013 It's simple! You just have to guess a 32 bit integer for the IP address of the server and a 16 bit integer for the port the server is listening on and hope that the server is accepting connections! That's only 281474976710656 possibilities. It shouldn't take you long. Re: cogmap // v0.93 - current code update - enforcer9 - 01-27-2013 atomic1fire Wrote:slave tradeIf this happens, gang might go from worst mode to 2nd best mode, second only to wizard. Re: cogmap // v0.93 - current code update - Cogwerks - 01-27-2013 gloryX12 Wrote:so when are alpha test invites happening again??? I dunno, sometime soon. I've been busy with not-ss13 stuff. Re: cogmap // v0.93 - current code update - FrontlineAcrobat4 - 01-27-2013 Cogwerks Wrote:gloryX12 Wrote:so when are alpha test invites happening again??? Wait, you have a life outside of working on this game? Re: cogmap // v0.93 - current code update - Nightgunner5 - 01-27-2013 FrontlineAcrobat4 Wrote:Cogwerks Wrote:gloryX12 Wrote:so when are alpha test invites happening again??? Wait, life is real? I thought that was just a game we played while we were bored with ss13. Re: cogmap // v0.93 - current code update - Cogwerks - 01-27-2013 FrontlineAcrobat4 Wrote:Wait, you have a life outside of working on this game? Hrm, good point. Okay, guess I'll do a lot less work on the map then. Re: cogmap // v0.93 - current code update - FrontlineAcrobat4 - 01-27-2013 Yeah don't worry I will help with making the station fit for the crew. Like not adding doors, not setting any lights up, making into a giant square with no rooms, and maybe put at least 50 cats. Re: cogmap // v0.93 - current code update - Nightgunner5 - 01-27-2013 FrontlineAcrobat4 Wrote:Yeah don't worry I will help with making the station fit for the crew. Like not adding doors, not setting any lights up, making into a giant square with no rooms, and maybe put at least 50 rideable cats.FTFY Re: cogmap // v0.93 - current code update - FrontlineAcrobat4 - 01-27-2013 !fun! Re: cogmap // v0.93 - current code update - Ronnyfire - 01-28-2013 FrontlineAcrobat4 Wrote:!fun!Flaming cats? :O Re: cogmap // v0.93 - current code update - Cogwerks - 01-28-2013 Alpha testing of the map tonight, go on IRC. Re: cogmap // v0.93 - current code update - gloryX12 - 01-28-2013 NOOOO I missed it Now I must wait another few weeks for it's release Re: cogmap // v0.93 - current code update - h3half - 01-29-2013 I'm sure there will be more test days right? Not sure how late the testing went, I had to duck out halfway through the first round. |