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cogblap v0.98 | beta testing will be happening occasionally - Printable Version

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+---- Thread: cogblap v0.98 | beta testing will be happening occasionally (/showthread.php?tid=221)

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Re: cogmap // v0.93 - current code update - Nightgunner5 - 01-27-2013

atomic1fire Wrote:If a traitor was in a gang round, they could just steal a bunch of electropacks, stun a few people, then use the electropacks to create a slave trade for gang members.
More likely, they'd attack a gang member and then get murdered by the entire server without anyone knowing they were a traitor.

Or they'd emag buttbots. That's what I'd do, anyway.


Re: cogmap // v0.93 - current code update - gloryX12 - 01-27-2013

so when are alpha test invites happening again???


Re: cogmap // v0.93 - current code update - Nightgunner5 - 01-27-2013

It's simple! You just have to guess a 32 bit integer for the IP address of the server and a 16 bit integer for the port the server is listening on and hope that the server is accepting connections!

That's only 281474976710656 possibilities. It shouldn't take you long.


Re: cogmap // v0.93 - current code update - enforcer9 - 01-27-2013

atomic1fire Wrote:slave trade
If this happens, gang might go from worst mode to 2nd best mode, second only to wizard.


Re: cogmap // v0.93 - current code update - Cogwerks - 01-27-2013

gloryX12 Wrote:so when are alpha test invites happening again???

I dunno, sometime soon. I've been busy with not-ss13 stuff.


Re: cogmap // v0.93 - current code update - FrontlineAcrobat4 - 01-27-2013

Cogwerks Wrote:
gloryX12 Wrote:so when are alpha test invites happening again???

I dunno, sometime soon. I've been busy with not-ss13 stuff.

Wait, you have a life outside of working on this game?


Re: cogmap // v0.93 - current code update - Nightgunner5 - 01-27-2013

FrontlineAcrobat4 Wrote:
Cogwerks Wrote:
gloryX12 Wrote:so when are alpha test invites happening again???

I dunno, sometime soon. I've been busy with not-ss13 stuff.

Wait, you have a life outside of working on this game?

Wait, life is real? I thought that was just a game we played while we were bored with ss13.


Re: cogmap // v0.93 - current code update - Cogwerks - 01-27-2013

FrontlineAcrobat4 Wrote:Wait, you have a life outside of working on this game?

Hrm, good point. Okay, guess I'll do a lot less work on the map then.


Re: cogmap // v0.93 - current code update - FrontlineAcrobat4 - 01-27-2013

Yeah don't worry I will help with making the station fit for the crew. Like not adding doors, not setting any lights up, making into a giant square with no rooms, and maybe put at least 50 cats.


Re: cogmap // v0.93 - current code update - Nightgunner5 - 01-27-2013

FrontlineAcrobat4 Wrote:Yeah don't worry I will help with making the station fit for the crew. Like not adding doors, not setting any lights up, making into a giant square with no rooms, and maybe put at least 50 rideable cats.
FTFY


Re: cogmap // v0.93 - current code update - FrontlineAcrobat4 - 01-27-2013

!fun!


Re: cogmap // v0.93 - current code update - Ronnyfire - 01-28-2013

FrontlineAcrobat4 Wrote:!fun!
Flaming cats? :O


Re: cogmap // v0.93 - current code update - Cogwerks - 01-28-2013

Alpha testing of the map tonight, go on IRC.


Re: cogmap // v0.93 - current code update - gloryX12 - 01-28-2013

NOOOO I missed it frown
Now I must wait another few weeks for it's release


Re: cogmap // v0.93 - current code update - h3half - 01-29-2013

I'm sure there will be more test days right?

Not sure how late the testing went, I had to duck out halfway through the first round.