cogblap v0.98 | beta testing will be happening occasionally - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +---- Forum: Good ideas! (https://forum.ss13.co/forumdisplay.php?fid=19) +---- Thread: cogblap v0.98 | beta testing will be happening occasionally (/showthread.php?tid=221) |
Re: cogmap // v0.93 - current code update - Nightgunner5 - 01-18-2013 I was told to ask how the antags would antag. I have no idea what that means. I-- I'll sit down now. Re: cogmap // v0.93 - current code update - FrontlineAcrobat4 - 01-18-2013 epicdwarf Wrote:On a side note, how is the new map coming? Awful since Cogwerks is working on it. Re: cogmap // v0.93 - current code update - atomic1fire - 01-18-2013 Last I heard it was supposed to come out by the end of january. He has to add cameras and fire alarms to places. Re: cogmap // v0.93 - current code update - V12US - 01-19-2013 I keep missing the times when this map gets playtested/showcased on the servers. It looks really promising. Re: cogmap // v0.93 - current code update - Cogwerks - 01-20-2013 goodbye AI satellite, moving the AI back onto the station again Re: cogmap // v0.93 - current code update - epicdwarf - 01-20-2013 Interesting! Also, can you show us the whole map of the station? Re: cogmap // v0.93 - current code update - Cogwerks - 01-20-2013 Not right now, no. That takes a few hours every time I stitch together another fullview map and I don't feel like doing it today. Re: cogmap // v0.93 - current code update - Nightgunner5 - 01-20-2013 Cogwerks Wrote:goodbye AI satellite, moving the AI back onto the station againI see a pretty big problem here, but it might be intentional: The AI is very close to an outside wall, meaning a small bomb can kill it without it knowing there was going to be an explosion. Re: cogmap // v0.93 - current code update - Infinite Monkeys - 01-20-2013 Trip report: cogmap is rad as all hell Re: cogmap // v0.93 - current code update - Nightgunner5 - 01-20-2013 Infinite Monkeys Wrote:Trip report: cogmap is rad as all hell[citation needed] ... Yeah, it's rad as hell. Re: cogmap // v0.93 - current code update - Cogwerks - 01-20-2013 Nightgunner5 Wrote:Cogwerks Wrote:goodbye AI satellite, moving the AI back onto the station againI see a pretty big problem here, but it might be intentional: The AI is very close to an outside wall, meaning a small bomb can kill it without it knowing there was going to be an explosion. The AI shell is actually one of the most bomb-resistant things, setting off a massive bomb right next to it will usually kill it by eventual power loss before the shell itself breaks. Re: cogmap // v0.93 - current code update - Klayboxx - 01-20-2013 fuck im hyped. This map is going to be rad as fuck. I love it when the AI core is on the same Z-level. And the whole bar area thing is just p cool Re: cogmap // v0.93 - current code update - Nightgunner5 - 01-20-2013 Wonk isn't going to like what cogwerks did during testing... Those poor owls. Re: cogmap // v0.93 - current code update - h3half - 01-21-2013 Nightgunner5 Wrote:Wonk isn't going to like what cogwerks did during testing... Those poor owls.Acceptable losses in order to show off secrets. Re: cogmap // v0.93 - current code update - OMJ - 01-21-2013 can't wait for this map |