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cogblap v0.98 | beta testing will be happening occasionally - Printable Version

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+---- Thread: cogblap v0.98 | beta testing will be happening occasionally (/showthread.php?tid=221)

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Re: cogmap // v0.93 - current code update - Nightgunner5 - 01-18-2013

I was told to ask how the antags would antag. I have no idea what that means. I-- I'll sit down now.


Re: cogmap // v0.93 - current code update - FrontlineAcrobat4 - 01-18-2013

epicdwarf Wrote:On a side note, how is the new map coming?

Awful since Cogwerks is working on it.


Re: cogmap // v0.93 - current code update - atomic1fire - 01-18-2013

Last I heard it was supposed to come out by the end of january.

He has to add cameras and fire alarms to places.


Re: cogmap // v0.93 - current code update - V12US - 01-19-2013

I keep missing the times when this map gets playtested/showcased on the servers. It looks really promising.


Re: cogmap // v0.93 - current code update - Cogwerks - 01-20-2013

goodbye AI satellite, moving the AI back onto the station again

[Image: AoHO0lr.png]


Re: cogmap // v0.93 - current code update - epicdwarf - 01-20-2013

Interesting! Also, can you show us the whole map of the station?


Re: cogmap // v0.93 - current code update - Cogwerks - 01-20-2013

Not right now, no. That takes a few hours every time I stitch together another fullview map and I don't feel like doing it today.


Re: cogmap // v0.93 - current code update - Nightgunner5 - 01-20-2013

Cogwerks Wrote:goodbye AI satellite, moving the AI back onto the station again

[Image: AoHO0lr.png]
I see a pretty big problem here, but it might be intentional: The AI is very close to an outside wall, meaning a small bomb can kill it without it knowing there was going to be an explosion.


Re: cogmap // v0.93 - current code update - Infinite Monkeys - 01-20-2013

Trip report: cogmap is rad as all hell


Re: cogmap // v0.93 - current code update - Nightgunner5 - 01-20-2013

Infinite Monkeys Wrote:Trip report: cogmap is rad as all hell
[citation needed]

...

Yeah, it's rad as hell.


Re: cogmap // v0.93 - current code update - Cogwerks - 01-20-2013

Nightgunner5 Wrote:
Cogwerks Wrote:goodbye AI satellite, moving the AI back onto the station again

[Image: AoHO0lr.png]
I see a pretty big problem here, but it might be intentional: The AI is very close to an outside wall, meaning a small bomb can kill it without it knowing there was going to be an explosion.

The AI shell is actually one of the most bomb-resistant things, setting off a massive bomb right next to it will usually kill it by eventual power loss before the shell itself breaks.


Re: cogmap // v0.93 - current code update - Klayboxx - 01-20-2013

fuck im hyped. This map is going to be rad as fuck. I love it when the AI core is on the same Z-level. And the whole bar area thing is just p cool


Re: cogmap // v0.93 - current code update - Nightgunner5 - 01-20-2013

Wonk isn't going to like what cogwerks did during testing... Those poor owls.


Re: cogmap // v0.93 - current code update - h3half - 01-21-2013

Nightgunner5 Wrote:Wonk isn't going to like what cogwerks did during testing... Those poor owls.
Acceptable losses in order to show off secrets.


Re: cogmap // v0.93 - current code update - OMJ - 01-21-2013

can't wait for this map