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cogblap v0.98 | beta testing will be happening occasionally - Printable Version

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+---- Thread: cogblap v0.98 | beta testing will be happening occasionally (/showthread.php?tid=221)

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Re: cogmap // v0.93 - current code update - gloryX12 - 01-17-2013

Is the barman being taken over by some automated alcohol machine just like the pizza machine attempted to do with the chef?


Re: cogmap // v0.93 - current code update - Kaet - 01-17-2013

the barman is replaced with the fun police to make sure theres no fun going on


Re: cogmap // v0.93 - current code update - atomic1fire - 01-17-2013

Bring back the vice officer.


Re: cogmap // v0.93 - current code update - epicdwarf - 01-17-2013

If the barman is truly gone, we need to add a maltshop.


Re: cogmap // v0.93 - current code update - Paradi6m - 01-17-2013

Instead of a barman, just have a mebot with beaker of random alcohol in the bar.


Re: cogmap // v0.93 - current code update - atomic1fire - 01-17-2013

If they're seriously considering getting rid of the barman, which I doubt, I have some counter suggestions.

A. Combine chef with barman, and let chef create crazy drinks and food, allow bloody mary cakes and half and half frosting. This could be considerably less fun, but could allow a second chef to coexist peacefully. e.g Make barman into a sous chef.

B. Bring back the vice officer instead, Make his sole duty to limit the consumption of alcohol and weed, and stop gangs if necessary. Probably a bad idea, could be fun to watch. Also make his duty limit all fun, which includes removing the battery in VR room, and taking away the boxing gloves when people are misusing them. Perhaps change the Vice officer into an anti-fun admin gimmick for when people ask for especially stupid gimmicks.

C. Remove all fun things, including chef, leave vending machines for an easy health fix, anger half the crew with the fact they can no longer make buttcakes or whatever.


Re: cogmap // v0.93 - current code update - FrontlineAcrobat4 - 01-17-2013

I have a great suggestion. Ban Cogwerks because he hates fun.


Re: cogmap // v0.93 - current code update - Klayboxx - 01-17-2013

All of the intricate bar stuff is going to be for srs RP, all access. no fun only


Re: cogmap // v0.93 - current code update - Aphtonites - 01-17-2013

Cogwerks Wrote:no. why would the barman need dispensers when there won't be a bar anymore
Whaaaaaaaaaat? :shock:


Re: cogmap // v0.93 - current code update - Winged_Chiller - 01-17-2013

Aphtonites Wrote:
Cogwerks Wrote:no. why would the barman need dispensers when there won't be a bar anymore
Whaaaaaaaaaat? :shock:
Obviously the bar is distracting the crew from the goal of this space station. To find out the properties of plasma and it's use as a fuel source. Come on guys, the bar is so unnecessary.


Re: cogmap // v0.93 - current code update - epicdwarf - 01-17-2013

The bar is unessery, but it is fun. If we won't have a bar, then we need a malt shop!
Malt shop 2525


Re: cogmap // v0.93 - current code update - BoJackson - 01-17-2013

RIP Barman

frown frown frown frown frown


Re: cogmap // v0.93 - current code update - Nightgunner5 - 01-17-2013

The station really needs more adorable kittens.


Re: cogmap // v0.93 - current code update - atomic1fire - 01-18-2013

This station only needs kittens.

Kitten station 13


Re: cogmap // v0.93 - current code update - epicdwarf - 01-18-2013

Bullshit, what we really need is an owl trainer!

On a side note, how is the new map coming?