cogblap v0.98 | beta testing will be happening occasionally - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +---- Forum: Good ideas! (https://forum.ss13.co/forumdisplay.php?fid=19) +---- Thread: cogblap v0.98 | beta testing will be happening occasionally (/showthread.php?tid=221) |
Re: cogmap // v0.93 - current code update - atomic1fire - 12-19-2012 I think it would be funny if someone coded in a bat themed spaceship to match with the ingame batman costume that is almost never used. For batman syndicate battles of course. Re: cogmap // v0.93 - current code update - Conor12 - 12-19-2012 Aphtonites Wrote:Our team of Guardbuddies, cyborgs, floorbots and digbots have been working their butts off on the new station today. I see some kind of weldbot in there too. WHAT IS THIS SECRET? Re: cogmap // v0.93 - current code update - FrontlineAcrobat4 - 12-19-2012 Welp a certain someone accidentally released the Cogmap for use when it was half done. Everyone one suffocated due to almost no airlocks rip Re: cogmap // v0.93 - current code update - Cogwerks - 12-19-2012 oh gosh i hope you all enjoyed the accidental live sneak-preview of a not-really-functional-yet cogmap Re: cogmap // v0.93 - current code update - Aphtonites - 12-19-2012 that was my fault Re: cogmap // v0.93 - current code update - Anticheese - 12-19-2012 Azungar Wrote:Aphtonites Wrote:-awesome new station-Whats wrong with the picture? Why does everything look so much better? I swear to god that floor has more pixels then 32x32! I think that's because the image has been resized with the hq2x filter, which gives a rounded look to things and works well with simple sprites like those used in SS13. Re: cogmap // v0.93 - current code update - Furbeh - 12-20-2012 Anticheese Wrote:I think that's because the image has been resized with the hq2x filter, which gives a rounded look to things and works well with simple sprites like those used in SS13.Oh god can we make this filter work in byond? I want to kill people pretty. Re: cogmap // v0.93 - current code update - Klayboxx - 12-20-2012 Furbeh Wrote:Anticheese Wrote:I think that's because the image has been resized with the hq2x filter, which gives a rounded look to things and works well with simple sprites like those used in SS13.Oh god can we make this filter work in byond? I want to kill people pretty. Please no I hate it so much Re: cogmap // v0.93 - current code update - Conor12 - 12-20-2012 Conor12 Wrote:I know realise that it is just a guardbuddy with a welding mask. Welp.Aphtonites Wrote:Our team of Guardbuddies, cyborgs, floorbots and digbots have been working their butts off on the new station today. Re: cogmap // v0.93 - current code update - FrontlineAcrobat4 - 12-20-2012 Why does the guardbuddy with a hardhat and clipboard look upset? Re: cogmap // v0.93 - current code update - Conor12 - 12-20-2012 (Know should have been now back there.) FrontlineAcrobat4 Wrote:Why does the guardbuddy with a hardhat and clipboard look upset? He's clearly annoyed at the floorbot for being such a messy worker. Re: cogmap // v0.93 - current code update - Cogwerks - 12-20-2012 Engine update: mostly functional! Re: cogmap // v0.93 - current code update - Aphtonites - 12-20-2012 I'm pretty damn surprised that I managed to fit in Keelin's new engine in there. Also, there's a combustion chamber that'll let you heat up the heat loop as an alternative to the furnaces, which will give some players memories of donut 1.0's combustion engine. On a related note, here's cogmap Hydroponics 2.0: Re: cogmap // v0.93 - current code update - Mr Behling - 12-20-2012 so...is this going to be the new map for the gib servers come new years? Re: cogmap // v0.93 - current code update - Cogwerks - 12-20-2012 Probably sometime within a month or two. |