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cogblap v0.98 | beta testing will be happening occasionally - Printable Version

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+---- Thread: cogblap v0.98 | beta testing will be happening occasionally (/showthread.php?tid=221)

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Re: cogmap // v0.93 - current code update - atomic1fire - 12-19-2012

I think it would be funny if someone coded in a bat themed spaceship to match with the ingame batman costume that is almost never used. For batman syndicate battles of course.


Re: cogmap // v0.93 - current code update - Conor12 - 12-19-2012

Aphtonites Wrote:Our team of Guardbuddies, cyborgs, floorbots and digbots have been working their butts off on the new station today.

I see some kind of weldbot in there too. WHAT IS THIS SECRET?


Re: cogmap // v0.93 - current code update - FrontlineAcrobat4 - 12-19-2012

Welp a certain someone accidentally released the Cogmap for use when it was half done. Everyone one suffocated due to almost no airlocks rip


Re: cogmap // v0.93 - current code update - Cogwerks - 12-19-2012

oh gosh i hope you all enjoyed the accidental live sneak-preview of a not-really-functional-yet cogmap


Re: cogmap // v0.93 - current code update - Aphtonites - 12-19-2012

that was my fault Some kind of zombie chewing tobacco and crying I g


Re: cogmap // v0.93 - current code update - Anticheese - 12-19-2012

Azungar Wrote:
Aphtonites Wrote:-awesome new station-
[Image: FV0RH.png]
Whats wrong with the picture? Why does everything look so much better? I swear to god that floor has more pixels then 32x32!

I think that's because the image has been resized with the hq2x filter, which gives a rounded look to things and works well with simple sprites like those used in SS13.


Re: cogmap // v0.93 - current code update - Furbeh - 12-20-2012

Anticheese Wrote:I think that's because the image has been resized with the hq2x filter, which gives a rounded look to things and works well with simple sprites like those used in SS13.
Oh god can we make this filter work in byond? I want to kill people pretty.


Re: cogmap // v0.93 - current code update - Klayboxx - 12-20-2012

Furbeh Wrote:
Anticheese Wrote:I think that's because the image has been resized with the hq2x filter, which gives a rounded look to things and works well with simple sprites like those used in SS13.
Oh god can we make this filter work in byond? I want to kill people pretty.

Please no I hate it so much


Re: cogmap // v0.93 - current code update - Conor12 - 12-20-2012

Conor12 Wrote:
Aphtonites Wrote:Our team of Guardbuddies, cyborgs, floorbots and digbots have been working their butts off on the new station today.

I see some kind of weldbot in there too. WHAT IS THIS SECRET?
I know realise that it is just a guardbuddy with a welding mask. Welp.


Re: cogmap // v0.93 - current code update - FrontlineAcrobat4 - 12-20-2012

Why does the guardbuddy with a hardhat and clipboard look upset?


Re: cogmap // v0.93 - current code update - Conor12 - 12-20-2012

(Know should have been now back there.)
FrontlineAcrobat4 Wrote:Why does the guardbuddy with a hardhat and clipboard look upset?

He's clearly annoyed at the floorbot for being such a messy worker.


Re: cogmap // v0.93 - current code update - Cogwerks - 12-20-2012

Engine update: mostly functional!

[Image: 8ugF9.png]


Re: cogmap // v0.93 - current code update - Aphtonites - 12-20-2012

I'm pretty damn surprised that I managed to fit in Keelin's new engine in there.
Also, there's a combustion chamber that'll let you heat up the heat loop as an alternative to the furnaces, which will give some players memories of donut 1.0's combustion engine.

On a related note, here's cogmap Hydroponics 2.0:
[Image: z64cP.png]


Re: cogmap // v0.93 - current code update - Mr Behling - 12-20-2012

so...is this going to be the new map for the gib servers come new years?


Re: cogmap // v0.93 - current code update - Cogwerks - 12-20-2012

Probably sometime within a month or two.