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Matsci item ideas - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Matsci item ideas (/showthread.php?tid=21761) |
Matsci item ideas - valtsu0 - 09-08-2023 I'd like more attributes of a single material be used at the same time and less filler materials. Also maybe something where you want to get some attribute as low as possible. I'd especially like ideas about those. Mace Made from a single material Blunt equivalent of the spear, uses the wide (I.e. c-saber) special attack. Damage is determined by density. Stamina damage is determined by hardness Glave/Halberd blade material and a handle material Slashing weapon, damage determined by hardness Special attack is wide, but 1 tile further away Plate Armour (British spelling cuz medieval knight) Made from a single material Has high melee resistance and movement speed penalty determined by density Higher the density, higher the resistance and penalty is Armor Stand Used for making it out of soulsteel or for showing off your golden suits of armor Can hold the same things as a human except id, pockets and ear. Including both hands Power Armor Armor Material Power Material Power Cell cold/heat resist is determined by the Armor Material Has lower melee/ranged resist than the Plate Armour, determined by the armor material Energy draw is determined by the conductivity of the power material minus radioactivity of the power material Power cell in the chest is used to power the entire thing When powered: Movement speed is determined by the density of the armor material minus the radioactivity of the power material When unpowered: Movement speed penalty is massive based on density Also why is claretine as soft as cotton and pizza, and softer than bee wool? |