Transposed particle fields are too transposed - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Bug Reports (https://forum.ss13.co/forumdisplay.php?fid=9) +---- Forum: Resolved (https://forum.ss13.co/forumdisplay.php?fid=16) +---- Thread: Transposed particle fields are too transposed (/showthread.php?tid=2165) |
Transposed particle fields are too transposed - Dabir - 02-05-2014 When a transposed particle field envelops an AI shell, it doesn't transfer AI control back to the core. Instead you just die and become the robot shell's ghost. This might be intentional, but it seems screwy to me. Re: Transposed particle fields are too transposed - BlackPhoenix - 02-06-2014 Dabir Wrote:When a transposed particle field envelops an AI shell, it doesn't transfer AI control back to the core. Instead you just die and become the robot shell's ghost. This might be intentional, but it seems screwy to me.Most times the AI dies while in its shell, it just dies. I think somebody said they were working on it when I mentioned getting loafed as an AI, so maybe they can do the same here? Re: Transposed particle fields are too transposed - Dabir - 02-06-2014 If the shell gets destroyed by relatively normal means, like being bludgeoned, the AI gets to go back to the mainframe, which seems like the intended behaviour. Re: Transposed particle fields are too transposed - AngriestIBM - 02-15-2014 Maybe this is no longer a thing(?). Shells that have an irregular death should shunt the player back to the core properly now. |