Medical sleeper changes - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Medical sleeper changes (/showthread.php?tid=21642) |
Medical sleeper changes - cyberTripping - 08-07-2023 Inspired by a post in the chicken soup thread. This one is pretty self explanatory. Sleepers kinda suck. They serve their intended function well enough, keeping people in light crit somewhat stable for triage and the like, but the good points end there. You're knocked out while they're operating, completely cutting you off from interaction or at least seeing whats happening around you. If there was a real bad triage situation in medbay, I think I'd prefer to be left dying on the floor rather than stuffed into a sleeper, because at least then I can actually perceive the game. Sleepers seem to be more often used, though, for addiction treatment. Addiction makes you puke your guts up and get random slows, which is extremely annoying. The way you treat it is by getting taken out of the round for several minutes, typically with your addiction ending halfway through and still having to sit it out, not that you'd notice because you're not gonna be tabbed into the game anyways. My suggestions are:
RE: Sleeper changes - Frolicsome Flufficorn - 08-07-2023 Im ngl, I think you might want to rename the thread, when I read sleeper changes I thought it meant sleeper agent. idk if that was just me but, Idk. It wouldnt help to make it a bit clearer that you are talking about the medical sleeper rather then the antagonist XD. or maybe its just me, idk RE: Medical sleeper changes - cyberTripping - 08-07-2023 No you're right, in fact I thought of that being a problem and just entirely forgot to add the clarification. RE: Medical sleeper changes - Wisemonster - 08-07-2023 Funny thing is, spaceacillin is just better at curing food poisoning, due to not needing to go unconscious in order to use it. RE: Medical sleeper changes - Cal - 08-08-2023 sleeper's fantastic for stabilizing people, it injects charcoal, salbutonal, saline glucose and all that good shit without having to force people to sleep RE: Medical sleeper changes - cyberTripping - 08-08-2023 Does that happen without hibernation? I've been out of the game for a while and couldn't remember, so I was looking at the code when making the original post and it seemed like it required going under, which matched with how I remembered them working. Glad to be wrong on that part, but the addiction treatment bit is definitely correct still. RE: Medical sleeper changes - Kotlol - 08-09-2023 Yes you don't have to sleep for the injection part. |