Wizard and Werewolf spawn tweaks for rp - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Wizard and Werewolf spawn tweaks for rp (/showthread.php?tid=21640) |
Wizard and Werewolf spawn tweaks for rp - Silent Majority - 08-06-2023 Simple thing. Possibly oversight Wizard and Werewolf are major antags. Presently their spawn rates seem to be comparable to other antags. Including play restriction for pop. Having a wizard or Werewolf spawn on like, 10 pop, or both, seems weird. Like a wraith spawning. I really feel they should function more like wraith for their spawn conditions . Maybe slightly higher chance lower pop cap, but as is it seems terribly lopsided RE: Wizard and Werewolf spawn tweaks for rp - Lord_earthfire - 08-06-2023 Weaith soawnrate is very loathed at because it is really really low. While yes, they could spawn a but less, that's the possibly worst comparison to make. But overall, i don't mind them being somewhat rarer. The problem is mostly the low amount of antags in general on RP. Having a single wizard with 1 other antag feels odd, although it is just a result of chance. |