![]() |
Make fluid canisters mechcomp compatible. - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Make fluid canisters mechcomp compatible. (/showthread.php?tid=21360) |
Make fluid canisters mechcomp compatible. - CalliopeSoups - 06-12-2023 Now this one's tentative cause I'm not sure if the fluid canisters being movable objects makes this impossible or not, but I think allowing for mechcomp to toggle between the off, in and out states of fluid canisters would make for a lot of funny contraptions. RE: Make fluid canisters mechcomp compatible. - Lord_earthfire - 06-12-2023 I mean, you can alway control moveable objects over radio packets. That way we coukd implement lid control. On the other hand... it's a barrel, does it have electronics in it that close its lid? Although once we got the arm component, we can give it a wrench and do the work for us ![]() RE: Make fluid canisters mechcomp compatible. - deathrobotpunch - 06-13-2023 (06-12-2023, 03:44 PM)CalliopeSoups Wrote: Now this one's tentative cause I'm not sure if the fluid canisters being movable objects makes this impossible or not, but I think allowing for mechcomp to toggle between the off, in and out states of fluid canisters would make for a lot of funny contraptions. They recently added claw arms that are able to move all obj items including fluid cans. RE: Make fluid canisters mechcomp compatible. - Lord_earthfire - 06-13-2023 These components aren't in the game yet |