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Make fluid canisters mechcomp compatible. - Printable Version

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Make fluid canisters mechcomp compatible. - CalliopeSoups - 06-12-2023

Now this one's tentative cause I'm not sure if the fluid canisters being movable objects makes this impossible or not, but I think allowing for mechcomp to toggle between the off, in and out states of fluid canisters would make for a lot of funny contraptions.


RE: Make fluid canisters mechcomp compatible. - Lord_earthfire - 06-12-2023

I mean, you can alway control moveable objects over radio packets. That way we coukd implement lid control. On the other hand... it's a barrel, does it have electronics in it that close its lid?

Although once we got the arm component, we can give it a wrench and do the work for us smile


RE: Make fluid canisters mechcomp compatible. - deathrobotpunch - 06-13-2023

(06-12-2023, 03:44 PM)CalliopeSoups Wrote: Now this one's tentative cause I'm not sure if the fluid canisters being movable objects makes this impossible or not, but I think allowing for mechcomp to toggle between the off, in and out states of fluid canisters would make for a lot of funny contraptions.

They recently added claw arms that are able to move all obj items including fluid cans.


RE: Make fluid canisters mechcomp compatible. - Lord_earthfire - 06-13-2023

These components aren't in the game yet