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Junkie's Grotto - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Junkie's Grotto (/showthread.php?tid=2080) |
Junkie's Grotto - mozi - 01-18-2014 An ease of life thing for aspiring hobo drug makers, poisoners, and other mischief seekers-- A spot in maintenance somewhere with lots of empty lone syringes and some of the tools but not ingredients for simple chemistry in one convenient place. Droppers, igniters, a few blank patches, loose rolling papers, empty pill bottles, maybe a bottle of weedkiller. Re: Junkie's Grotto - Captain_Bravo - 01-18-2014 Isn't this basically what the spot behind the Jazz Bar is? I mean, it doesn't have any of that stuff, but it would work perfectly for that. Re: Junkie's Grotto - Cogwerks - 01-18-2014 Hmm. Okay! I'll see what I can come up with. Re: Junkie's Grotto - DrivetimeMozol - 01-18-2014 Can we have a moldy couch and coffee table or something? I want crack house realism. Re: Junkie's Grotto - Captain_Bravo - 01-18-2014 Also a small pile of teeth. Re: Junkie's Grotto - Darth Various - 01-19-2014 mozi Wrote:Droppers, igniters, a few blank patches, loose rolling papers, empty pill bottles, maybe a bottle of weedkiller. A beaker too please, so there's a tool that can tell you what's in the hobobrew you're making. Re: Junkie's Grotto - Xenonia - 01-19-2014 Include the Walter white mask Re: Junkie's Grotto - atomic1fire - 01-19-2014 Someplace preferably close to botany and bar would be good. Also a "DRUG KINGPIN" objective as miscreant could probably be cool with this. But yeah the original idea is pretty great. Re: Junkie's Grotto - Lantern - 01-20-2014 It'll give the vice cop another place to walk around in, yell, then get beaten. Re: Junkie's Grotto - Amuys - 01-20-2014 Can there be a T.U.R.D.S. poster in there as well? |