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Decarabia feedback/bugs thread - Printable Version

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+--- Thread: Decarabia feedback/bugs thread (/showthread.php?tid=20726)

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RE: Decarabia feedback/bugs thread - BatElite - 02-27-2023

I haven't played the map but now that I've seen it at least, a little wiring mistake at the science outpost:
[Image: image.png]
That diag-diag kink near the center won't connect.


RE: Decarabia feedback/bugs thread - Wisemonster - 02-27-2023

[Image: decasml.png_60006000_-_Opera_2_27_2023_1_10_49_PM.png]

The way these consoles are positioned means that the turrets cannot hit people if they are in between one of the trio of computers, for example, standing in front of the robotics controls.


RE: Decarabia feedback/bugs thread - BatElite - 02-28-2023

oh also, you got this giant escape hanger with pod-friendly floors, I feel like you should make the south wall a big hangar door so pods (and the escape shuttle) can get in there

would need to move the solars over for it to work but