Artifact pods and/or pod parts - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Artifact pods and/or pod parts (/showthread.php?tid=20312) |
Artifact pods and/or pod parts - mralexs - 12-12-2022 Like the title says, artifact pods parts or whole pods would be cool. They could have the quirks like artifact large power cells as well RE: Artifact pods and/or pod parts - Jakson - 12-12-2022 That sounds neat, here's some cool quirk ideas: driving pods on station tiles (might be busted but could have a fixed engine size to prevent broken weapons from being attached) police car(?) turret mounted on (similar to the artifact turret but a little more modernized) a failed experimental prototype for use against space infantry wizard blink spell but for pods sounds neat pod weapon that when hits a pod/person will randomly teleport them around the area RE: Artifact pods and/or pod parts - Kotlol - 12-13-2022 (12-12-2022, 06:07 PM)Jakson Wrote: That sounds neat, here's some cool quirk ideas: ...NOW THIS IS POD RACING! RE: Artifact pods and/or pod parts - George_Manning - 12-13-2022 This would be a nightmare to balance but also cool |