Trait idea: brittle bones - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Trait idea: brittle bones (/showthread.php?tid=19876) |
Trait idea: brittle bones - NanoDano - 10-04-2022 if you smack against a wall in anyway, (explosion, being thrown, etc) you take double damage RE: Trait idea: brittle bones - Waffleloffle - 10-04-2022 I want this to stack with athletic and roach so you can make bugs made of glass RE: Trait idea: brittle bones - Scaltra - 10-05-2022 I feel like this might be a little niche, I like the premise and the ideas I have when I think of what a "brittle bones" trait would entail but being slammed against a wall is somewhat uncommon. Mostly from slips and explosions. People would probably start throwing people agaisnt anwall if they realize they have it of course. That isn't necessarily a bad thing though, a lot of the negative traits can work that way. I just feel like their could be a bit more to it. I love the idea of more traits that weaken characters though. I also want to make a glass roach that cries themselves to sleep because of their paper skin and glass bones. RE: Trait idea: brittle bones - Lord_earthfire - 10-05-2022 Well, people are often enough slammed into tables or thrown into vending machines. If you make that deal additional damage... now we're talking about intentional unrobustness |