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[CLOSED PR] Adds A Chance for Wraith On Spy-Thieves - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: [CLOSED PR] Adds A Chance for Wraith On Spy-Thieves (/showthread.php?tid=19788) |
[CLOSED PR] Adds A Chance for Wraith On Spy-Thieves - github_bot - 09-23-2022 PULL REQUEST DETAILS [GAMEMODE] [FEATURE] [INPUT WANTED] About the PR This pr adds a chance (10%) for a wraith to spawn on the spy-thieves game mode if there is at least 3 round-start spies. Why's this needed? This should increase the chance that players get to play wraiths, while also giving sec something to do while the spy-thieves setup. Changelog Code: changelog PULL REQUEST DETAILS RE: [PR] Adds A Chance for Wraith On Spy-Thieves - Kotlol - 09-23-2022 Why at 5 spy's?? RE: [PR] Adds A Chance for Wraith On Spy-Thieves - Wisemonster - 09-23-2022 Was just a number I chose based on the max antags on the traitor game mode relative to the amount needed before a wraith can be roll. For reference, the max number of traitors is 5, and there needs to be at least 3 for a chance at a wraith spawning. RE: [PR] Adds A Chance for Wraith On Spy-Thieves - Kotlol - 09-23-2022 In my opinion.. the wraith can be very disruptive and powerful, though due to changes to the game they been nerfed quite a bit. (like the module rack) So... why not just turn it on in Spy mode all together? it will spawn more if it's just on by default. RE: [PR] Adds A Chance for Wraith On Spy-Thieves - CalliopeSoups - 09-23-2022 I would rather it just be rare but show up on spief modes, yes. Five spiefs is a lot, so only highpop would benefit from this. RE: [PR] Adds A Chance for Wraith On Spy-Thieves - Wisemonster - 09-23-2022 Forgot to mention, I lowered it to 3 spiefs. Still only a 10% chance to spawn. |