[MERGED PR] Nucular Fishin' Engine - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +---- Forum: Good ideas! (https://forum.ss13.co/forumdisplay.php?fid=19) +---- Thread: [MERGED PR] Nucular Fishin' Engine (/showthread.php?tid=18923) |
[MERGED PR] Nucular Fishin' Engine - github_bot - 05-27-2022 PULL REQUEST DETAILS [INPUT WANTED][FEATURE] About the PR 🐟 Status: APPROVED :dancers: Adds a nuclear fission engine with matsci and gas integration to the available power generating engines. Design doc: https://hackmd.io/@amylizzle/nuclearfission Draft wiki page: https://wiki.ss13.co/User_talk:Amylizzle Why's this needed? More engine good. Changelog Code: changelog PULL REQUEST DETAILS RE: [PR] Nuclear Fission Engine - DismasOfAmerica - 05-27-2022 Chernobyl 13 RE: [PR] Nuclear Fission Engine - zululerman - 05-27-2022 We really need more power generation methods teg gets stale after a while and singulo is boring but THIS this has potential RE: [PR] Nuclear Fission Engine - Lucky.Cobra - 05-27-2022 ngl i dont like engie and it bores the heck outta me but this looks dope RE: [PR] Nuclear Fission Engine - Oremir - 05-27-2022 I like the idea of a Fission engine of some kind, could potentially promote some nice coöperation between Engineering and Mining to try and get more radioactive material. RE: [PR] Nuclear Fission Engine - Kotlol - 05-27-2022 FINALLY! I complained about engineering needing more.. and you provide! RE: [PR] Nuclear Fission Engine - DioChasek - 05-27-2022 Yay another alternative to power Oshan because I hate hotspots. RE: [PR] Nuclear Fission Engine - Maegor - 05-27-2022 If this get's added, and I hope it does, please change Destiny's engine to this. It'll finally stop engineers from incinerating the halls. RE: [PR] Nuclear Fission Engine - DioChasek - 05-27-2022 We will replace it with radiation in Destinys halls I call it win! RE: [PR] Nuclear Fission Engine - ohjoy - 05-27-2022 I like this! Some feedback:
Overall, it looks great so far! RE: [PR] Nuclear Fission Engine - amylizzle - 05-27-2022 (05-27-2022, 01:35 PM)ohjoy Wrote: I like this! Some feedback: Hi, thanks for the feedback! 1) Honestly I've been thinking about ditching the fuel rod item, since as you say, any material component is basically a fuel rod. The counter to that is that I'm messing with mass, so fuel rods are 2-3x more massive than other components, and so it's more efficient to have your fissile material in a fuel rod than say, in a gas channel. It's all still very much rough edges, so a lot of this is subject to change. 2) Neutron modulation is being handled relatively simply, in that neutrons are either low, medium, or high velocity and that collisions knock them down a velocity step (except when they hit fissile material and are consumed). Collision chance is currently determined by density, but I may look into other material properties as well. Also, plasma is going to act as an anti-moderator, accelerating neutrons, because that's kind wacky and very much in the flavour of plasma. No liquids though, because the liquid handling system sucks. This here is a gas cooled/moderated reactor 3) That's very much the plan - neutrons that aren't absorbed by the fuel are going to leak out of the reactor, and a meltdown is going to be less "boom" and more "oh god everything is super radioactive and melted and stuck in the reactor and so very hot". The turbine might explode, there will be plasma fires, and ungodly amounts of rads produced. RE: [PR] Nuclear Fission Engine - Ikea - 05-27-2022 I think balancing core nuclear reactions by unrelated matsci stats will lead to a balance mess. RE: [PR] Nuclear Fission Engine - Decarcassor - 05-27-2022 (05-27-2022, 05:47 PM)Ikea Wrote: I think balancing core nuclear reactions by unrelated matsci stats will lead to a balance mess. Yeah matsci being the mess that it is, its probably better if the reactor runs of pure radioactive material for the fuel rods at least. I would assume the default rods would be made of cerenkite. With erebite and neutronium being the high risk high reward alternatives. But there is also plasmastone and koshmarite as low intensity radioactive materials. I wonder what theses could be used for ? Koshmarite especially is weird eldritch matter and eldritch artefact are know to have anomalous X-ray readings in artlab. Maybe there is something fun to do with it. But lets see how the basics work first. RE: [PR] Nuclear Fission Engine - ohjoy - 05-27-2022 (05-27-2022, 03:29 PM)amylizzle Wrote: 2) Neutron modulation is being handled relatively simply, in that neutrons are either low, medium, or high velocity and that collisions knock them down a velocity step (except when they hit fissile material and are consumed). Collision chance is currently determined by density, but I may look into other material properties as well. Also, plasma is going to act as an anti-moderator, accelerating neutrons, because that's kind wacky and very much in the flavour of plasma. No liquids though, because the liquid handling system sucks. This here is a gas cooled/moderated reactorOh, I didn't mean engaging with Goon's weird-ass liquid simulation. I meant treating the reactor like a reagent container and calculating properties based off its contents, the same way the TEG's blowers are reagent containers and change temperature, efficiency, etc. based off the reagents inside them. RE: [PR] Nuclear Fission Engine - DisturbHerb - 05-27-2022 speedmerge this in its current state 👀 |