Adding the motives system as a trait for classic servers - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Adding the motives system as a trait for classic servers (/showthread.php?tid=18687) |
Adding the motives system as a trait for classic servers - Harry Wizard - 05-03-2022 I've always loved the motives system from the RP servers. Having to eat drink and keep (somewhat) clean or you risk becoming lethargic is fantastic. That said I'm infrequently in the mood for RP'in, so I was wondering if you could somehow have needs be toggle-able for the classic server via traits. My main reasoning is that I quite enjoy a bit of survival aspects in games and figured others might feel the same. Wot do you space people think? *Edited some words to be more accurate, called the motives system 'needs' cuz am dumb* RE: Adding the needs system as a trait for non RP servers - Cal - 05-03-2022 https://forum.ss13.co/showthread.php?tid=18566 RE: Adding the needs system as a trait for non RP servers - Harry Wizard - 05-03-2022 Well how bout that! This feels like christmas! RE: Adding the needs system as a trait for non RP servers - Frank_Stein - 05-03-2022 Could be a fun trait, to have the motives active for yourself RE: Adding the motives system as a trait for classic servers - Harry Wizard - 05-04-2022 Well, if the above linked hunger change does go through, it'd still be fun to have the cleanliness motive as well. A trait might be a better avenue for that. Plus it's always fun to be validated when you call someone stinky. |