Alloys need to be expanded on - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Alloys need to be expanded on (/showthread.php?tid=18302) |
Alloys need to be expanded on - BitBite112 - 03-21-2022 Either I'm stupid or it really is barebones, but the best thing I can seem to make is a bohrum/molitz pickaxe. Coating a regular pickaxe with uqill doesn't seem to make it harder. I'd just like to see more love put into alloying since it seemed very unique and interesting to me until I found out I could do nothing with it. RE: Alloys need to be expanded on - NightmarechaMillian - 03-28-2022 It's worth mentioning that matsci code is like the joker of ss13 code. Granted, alloying is mainly useful for alloying stats or making things classified as metal/pickaxes RE: Alloys need to be expanded on - BitBite112 - 03-28-2022 (03-28-2022, 03:03 AM)NightmarechaMillian Wrote: It's worth mentioning that matsci code is like the joker of ss13 code. Granted, alloying is mainly useful for alloying stats or making things classified as metal/pickaxes But alloying stats doesn't seem to be useful for anything. Molitz is the hardest thing out there for picks so alloying it with anything else will just lower it. Alloying will just make it a master of none. RE: Alloys need to be expanded on - fwll - 05-24-2022 My main issue with matsci is that you only get 1 alloy out for every 2 ores, so you lose ore when alloying. This is very bad when you only have limited resources and need to make 5 or so of the same type of metal. |