murdermap - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: General Discussion (https://forum.ss13.co/forumdisplay.php?fid=7) +--- Thread: murdermap (/showthread.php?tid=1800) |
murdermap - Cogwerks - 11-13-2013 Here's an animation of station deaths across thirty rounds. It's compiled out of heatmap data logged by Wire at http://craftools.com/goonstationhub/ I'll see if I can make a wider range animated later. Re: murdermap - BlackPhoenix - 11-13-2013 This is beautiful. Let's try to make the whole map red. Re: murdermap - BillyMays - 11-13-2013 Naturally the majority is in medbay. Re: murdermap - Klayboxx - 11-13-2013 I love that the majority are in high traffic areas. This is neat Re: murdermap - Lavastage - 11-13-2013 Glorious. Please please please make an automated one that updates with each server reset (one for #1, and one for #2) Re: murdermap - Cogwerks - 11-13-2013 Lavastage Wrote:Glorious. Please please please make an automated one that updates with each server reset (one for #1, and one for #2) Wire's working on that. Re: murdermap - Ali0en - 11-14-2013 Number 7 most deaths, number 5 most gibbed. Get on my dying level, nerds. Re: murdermap - Conor12 - 11-14-2013 Another reason for why Wire is cool. live fast die hard in the bar +The giant-ass bee jumping around the image Re: murdermap - atomic1fire - 11-21-2013 Obviously the solution to not dying during the round is to camp in eva. Re: murdermap - UrsulaMejor - 11-21-2013 atomic1fire Wrote:Obviously the solution to not dying during the round is to camp in eva.Or never leave arrivals Re: murdermap - Lavastage - 11-21-2013 UrsulaMejor Wrote:Or the mining shuttleatomic1fire Wrote:Obviously the solution to not dying during the round is to camp in eva.Or never leave arrivals Re: murdermap - Yourmaster - 12-23-2013 Oh, feel the ss13 magic |