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murdermap - Printable Version

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murdermap - Cogwerks - 11-13-2013

Here's an animation of station deaths across thirty rounds. It's compiled out of heatmap data logged by Wire at http://craftools.com/goonstationhub/

Grimm and frostbitten

[Image: prAAg5j.gif]

I'll see if I can make a wider range animated later.


Re: murdermap - BlackPhoenix - 11-13-2013

This is beautiful. Let's try to make the whole map red.


Re: murdermap - BillyMays - 11-13-2013

Naturally the majority is in medbay.


Re: murdermap - Klayboxx - 11-13-2013

I love that the majority are in high traffic areas. This is neat smile


Re: murdermap - Lavastage - 11-13-2013

Glorious. Please please please make an automated one that updates with each server reset (one for #1, and one for #2)


Re: murdermap - Cogwerks - 11-13-2013

Lavastage Wrote:Glorious. Please please please make an automated one that updates with each server reset (one for #1, and one for #2)

Wire's working on that.


Re: murdermap - Ali0en - 11-14-2013

Number 7 most deaths, number 5 most gibbed. Get on my dying level, nerds.


Re: murdermap - Conor12 - 11-14-2013

Another reason for why Wire is cool.
live fast die hard in the bar
+The giant-ass bee jumping around the image


Re: murdermap - atomic1fire - 11-21-2013

Obviously the solution to not dying during the round is to camp in eva.


Re: murdermap - UrsulaMejor - 11-21-2013

atomic1fire Wrote:Obviously the solution to not dying during the round is to camp in eva.
Or never leave arrivals


Re: murdermap - Lavastage - 11-21-2013

UrsulaMejor Wrote:
atomic1fire Wrote:Obviously the solution to not dying during the round is to camp in eva.
Or never leave arrivals
Or the mining shuttle


Re: murdermap - Yourmaster - 12-23-2013

Oh, feel the ss13 magic