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Roundstart Horns - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Roundstart Horns (/showthread.php?tid=17981) |
Roundstart Horns - JackTrysGames - 01-30-2022 What if you could start with Cranial Keratin Formation at roundstart, giving yourself a pair of horns for style™? Even better, what if you could choose which specific style of horns you start with, so you don't have to roll the dice (and eat all of Medbay's mutadone)? (After all, I think Saurians look pretty good with horns.) ![]() Ideally, it would either use the Special Style button as a Saurian, or it would be a 0 point trait. I'd code it myself, but I have no idea how Gooncode works (and I'd probably break it on accident considering my luck) RE: Roundstart Horns - Jakson - 02-03-2022 they look scarily close to cat ears, which terrify me RE: Roundstart Horns - LeahTheTech - 02-11-2022 I always wish you could spawn with the hair colour changer gene, but that might be too strong considering how much of visual identification is hair. RE: Roundstart Horns - Hard Boiled - 02-11-2022 I like this. I play as a cow person, and I thought we would get the chance to add horns or not for aesthetic. Since they already exist, it would be a nice trait to be able to add. RE: Roundstart Horns - LeahTheTech - 02-13-2022 PR here: https://github.com/goonstation/goonstation/pull/7493 |