Nuclear Commander Uplink Feedback - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Nuclear Commander Uplink Feedback (/showthread.php?tid=17911) |
Nuclear Commander Uplink Feedback - Zonespace - 01-18-2022 Hey, so the nuclear uplink PR just got merged! Please put any feedback from seeing it in-game here. RE: Nuclear Commander Uplink Feedback - Lady Birb - 01-18-2022 Remove powersinks from traitor uplinks and move them to commander uplinks. RE: Nuclear Commander Uplink Feedback - TDHooligan - 01-18-2022 (01-18-2022, 07:37 PM)Lady Birb Wrote: Remove powersinks from traitor uplinks and move them to commander uplinks. i think power loss is a net negative for syndies once they're defending, they need to see people to shoot them. RE: Nuclear Commander Uplink Feedback - Mouse - 01-19-2022 I suggested a box of road flares (souped up glowsticks, basically) on the Cairngorm awhile back for precisely that reason! RE: Nuclear Commander Uplink Feedback - Danger Noodle - 01-19-2022 The cairngorm has 3 sets of NVGs but considering how many nukies the average nuclear round has that isn't enough, super powered glow sticks (flares) would be a good solution imo. You still lose some vision if you don't set them up well but you're not as blind as a bat. |