Wizard spells should be tied to the brain, not the body - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Wizard spells should be tied to the brain, not the body (/showthread.php?tid=16922) |
Wizard spells should be tied to the brain, not the body - Mouse - 08-10-2021 I have no idea if this is actually doable, but it makes sense thematically and will deal with the neverending tide of people who learn that they can be cloned into an antag body to get the powers and then spend the round whining that they got killed by someone who assumed the wizard was a wizard. Also you would be able to monkeyclone a wizard to get a monkey wizard. RE: Wizard spells should be tied to the brain, not the body - Rilor - 08-10-2021 wouldnt that mean that theoretically borg wizards are a possibility RE: Wizard spells should be tied to the brain, not the body - AlyasGrey - 08-10-2021 (08-10-2021, 07:34 AM)Rilor Wrote: wouldnt that mean that theoretically borg wizards are a possibility I mean, I'd be tempted to lean into this by giving borgzards some silly "spells". RE: Wizard spells should be tied to the brain, not the body - Ikea - 08-10-2021 Borgzards seem funny as hell, I like the idea of borged wizards being skilled in cybermancy RE: Wizard spells should be tied to the brain, not the body - Cal - 08-10-2021 borgzards being able to help the crew with minor powers sounds really fun actually? like just generating electircity or charging their own battery or stuff like that would be cool RE: Wizard spells should be tied to the brain, not the body - phyvo - 08-13-2021 Give bordzards a spell that creates roboroaches and one that summons a floating oil can that follows and oils a borg every x seconds until it runs out of oil or some rando with hands grabs it. |