More Breakable objects - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: More Breakable objects (/showthread.php?tid=16867) |
More Breakable objects - RGBDeadSilent - 07-28-2021 Ever been a nuke ops and been in a fight across a table? You go to shoot your heavy syndicate rifle and BAM BAM BAM... Nothing happens? Thats because that indestructible printer on the table just ate every single shot. Breached a room to get the nuke planted? Ooh damn, that console is in the way, do you have time to deconstruct it? That vending machine being a nuisance and in the way? You gonna seriously tip it over? No, use a gun. You should be able to destroy things when you shoot them. If it isn't a wall or some energy field and its in the way, I feel that you should 100% be able to blast it, things that come to mind are. Vending Machines, Computer Frames, Console Frames, SMES units, Printers, Disposal Chutes, crates, lockers and fabricators. Vending Machines should tip over first, then if shot again break into scrap. Computer Frames and console frames should break down into their components as if being deconstructed with tools, and the frame should eventually break into scrap. SMES units should break down into scrap, but should be absolutely massively tanky and almost not worth shooting at to break (Maybe put a breaching charge on it) Printers and scanners should just break into scrap Disposal Chutes should eject whatevers in them, and then break into scrap or their constructable frame. Crates and lockers should either break open and stay open unable to close, or should just break into scrap. Fabricators should break down into their components and then their final piece should break into scrap. Besides SMES units and vending machines, none of these should take too many bullets to break. If i'm missing anything please throw it up here, and if theres any opinions on this please discuss. RE: More Breakable objects - Lady Birb - 07-28-2021 if an AI turret shoots a locker it should explode and gib anyone standing next to it RE: More Breakable objects - Mouse - 07-28-2021 Honestly disposal units, printers, and crates shouldn't even block projectiles in the first place. RE: More Breakable objects - coolvape - 07-28-2021 the contents of vending machines should randomly fall on the floor, with liquid containers having a chance of spilling, when vending machines are shot when printers get shot they should explode in a burst of paper/confetti that flies everywhere RE: More Breakable objects - Froggit_Dogget - 07-28-2021 what about shooting over the nuke. Right now you can fuck up a nuke by stealing a nukies gun and empting it into the nuke. Its kind of cheap considering how easy it is to steal a gun, but luckily people usually shoot back at the nukies instead of the nuke. |