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[MERGED PR] Adjust Equipment Power Utilization - Printable Version

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[MERGED PR] Adjust Equipment Power Utilization - github_bot - 06-22-2021

PULL REQUEST DETAILS



[balance]
About the PR
Chem Dispensers - Minor power usage every time a reagent is dispensed.
Chem Heater - Uses power high power active and low passive power.
Test Fixtures (Pitching Machine, Impact Pad, Electro Box....) - Use power when active
<s>Solar Panels - Use minimal amount of power when rotating</s>
Recharge Station - Uses power scaled on occupancy
Computers - Adjust power usage to scale with object setting instead of constant 250.
Rechargers - Pulls power based on power_usage
Conveyers - Pull power when active

Plantpots - Minimal power draw and required power for UI and signal usage. [**balance**]
UV Grow Lamp - Medium power draw and requires power to be active. [**balance**]


Adds admin debug menu to examining power utilization per area. Shows a list of all machinery that have a power_usage value and lists all use_power() done in previous power_net cycle. Offers JMP and Varedit for each item.

Why's this needed?
Spreads power usage throughout the station instead of it being limited to a few departments. Trying to leverage existing power usage.

[Image: 123045184-72946f00-d3af-11eb-8baf-f9e30a4cc69c.png]



Changelog


Code:
changelog
(u)Azrun
(*)UV Lamps now requires power.  Plantpots display will only update when power is available.
(+)Updated passive power usage for various machinery.


PULL REQUEST DETAILS


RE: [PR] Adjust Equipment Power Utilization - Rilor - 06-22-2021

pizza and power? did you mix something up?


RE: [PR] Adjust Equipment Power Utilization - Azrun - 06-22-2021

That is/was the default changelog entry except for me updating the author. Pizza Pizza

Hmm... Pizza Power For Science!


RE: [PR] Adjust Equipment Power Utilization - Brixx79 - 06-22-2021

How will that affect areas that don't have power like the Russian ship?


RE: [PR] Adjust Equipment Power Utilization - Camryn - 06-23-2021

(06-22-2021, 11:14 PM)Brixx79 Wrote: How will that affect areas that don't have power like the Russian ship?

They do have power.

Power is on a per-area basis and space, by default, is fully powered.

Edit: one very easy way to prove this is to realize that the gardengear vendor still works on the russian ship despite the lack of an APC


RE: [PR] Adjust Equipment Power Utilization - Brixx79 - 06-23-2021

Space has power. The more you know~


RE: [PR] Adjust Equipment Power Utilization - KikiMofo - 06-23-2021

Just add minisolars to space stuff like the russian ship. Problem solved