[MERGED PR] Adjust Equipment Power Utilization - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +---- Forum: Good ideas! (https://forum.ss13.co/forumdisplay.php?fid=19) +---- Thread: [MERGED PR] Adjust Equipment Power Utilization (/showthread.php?tid=16656) |
[MERGED PR] Adjust Equipment Power Utilization - github_bot - 06-22-2021 PULL REQUEST DETAILS [balance] About the PR Chem Dispensers - Minor power usage every time a reagent is dispensed. Chem Heater - Uses power high power active and low passive power. Test Fixtures (Pitching Machine, Impact Pad, Electro Box....) - Use power when active <s>Solar Panels - Use minimal amount of power when rotating</s> Recharge Station - Uses power scaled on occupancy Computers - Adjust power usage to scale with object setting instead of constant 250. Rechargers - Pulls power based on power_usage Conveyers - Pull power when active Plantpots - Minimal power draw and required power for UI and signal usage. [**balance**] UV Grow Lamp - Medium power draw and requires power to be active. [**balance**] Adds admin debug menu to examining power utilization per area. Shows a list of all machinery that have a power_usage value and lists all use_power() done in previous power_net cycle. Offers JMP and Varedit for each item. Why's this needed? Spreads power usage throughout the station instead of it being limited to a few departments. Trying to leverage existing power usage. Changelog Code: changelog PULL REQUEST DETAILS RE: [PR] Adjust Equipment Power Utilization - Rilor - 06-22-2021 pizza and power? did you mix something up? RE: [PR] Adjust Equipment Power Utilization - Azrun - 06-22-2021 That is/was the default changelog entry except for me updating the author. Pizza Pizza Hmm... Pizza Power RE: [PR] Adjust Equipment Power Utilization - Brixx79 - 06-22-2021 How will that affect areas that don't have power like the Russian ship? RE: [PR] Adjust Equipment Power Utilization - Camryn - 06-23-2021 (06-22-2021, 11:14 PM)Brixx79 Wrote: How will that affect areas that don't have power like the Russian ship? They do have power. Power is on a per-area basis and space, by default, is fully powered. Edit: one very easy way to prove this is to realize that the gardengear vendor still works on the russian ship despite the lack of an APC RE: [PR] Adjust Equipment Power Utilization - Brixx79 - 06-23-2021 Space has power. The more you know~ RE: [PR] Adjust Equipment Power Utilization - KikiMofo - 06-23-2021 Just add minisolars to space stuff like the russian ship. Problem solved |