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Different mprt ammo - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Different mprt ammo (/showthread.php?tid=16454) |
Different mprt ammo - unfunnyperson - 05-21-2021 The mprt rockets that spawn on the battlecruiser could have a small chance to spawn as a different version with effects. My ideas Sarin Rocket - Deploys a cloud of sarin when it hits an object instead of exploding. Projectile Rocket - Instead of exploding does incredibly high damage and stuns on a direct hit. Also destroys any machinery/walls it connects with. Cryo rocket - Creates a massive slip hazard and freezes anyone nearby the rocket when it hits something. Emp rocket - Releases a large emp upon detonation. RE: Different mprt ammo - Mouse - 05-21-2021 Every last one of these is massively worse than a regular old rocket. The projectile rocket as described is just a regular rocket only worse, even. RE: Different mprt ammo - THISISANICEGAME - 05-21-2021 I think all of those are just things grenades can do and the grenades class gets access to them so that sounds kind of pointless to add. RE: Different mprt ammo - Eagletanker - 05-21-2021 Pouring revsersium on a MRPT rocket should make it fly backwards like that one scene in the Tin Tin movie where they blow up the dam. Bubsium makes it into a flare Which calls in a plasma howitzer shot RE: Different mprt ammo - Annoyed Egg - 05-21-2021 Those are pretty much all things grenades do, however I like the idea of more varied ammo and I have a few ideas of my own for varied ammo: - Demolition/Breaching ammo, 3 tile wide removal of floor, walls, doors, ect. along its path, perhaps only goes for 5 tiles or so, with a small exposion at the end. - Piercing ammo, can go though one wall (similar to the nukie sniper) that, with a short delay after passing though the wall, blows up with a bit less powerful explosion than normal ammo. RE: Different mprt ammo - KikiMofo - 05-21-2021 I just want to explode things RE: Different mprt ammo - Frank_Stein - 05-21-2021 (05-21-2021, 01:30 PM)THISISANICEGAME Wrote: I think all of those are just things grenades can do and the grenades class gets access to them so that sounds kind of pointless to add. I mean, RPG does stand for "Rocket Propelled Grenade" I typically use them for breeching, so rounds that are better suited for that sound great. Maybe one that leaves a wake of vision obscuring smoke along it's flight path, to give the Nuke Ops a smoke screen could work? RE: Different mprt ammo - KikiMofo - 05-21-2021 I mean if we are going into grenade usage isnt that specifically what the Grenadier syndie class is for? RE: Different mprt ammo - Froggit_Dogget - 05-22-2021 rpg is great for taking out hos and ntso |