Remove martian chance from salesman spawn - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Remove martian chance from salesman spawn (/showthread.php?tid=16434) Pages:
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Remove martian chance from salesman spawn - cyberTripping - 05-17-2021 What it says in the title. There's a slim chance that if you pick salesman, a roleplay heavy job, you'll spawn as a mutantrace which hasn't been touched in fucking years, can't wear jack shit, and cannot understand or differentiate the voices of humans, so you instead get to go around desperately hoping a single other soul pays attention to writing, or that genetics starts selling telepathy so you can at least talk on what, one minute intervals? I wasted 5000 spacebux on a mail delivery entry gimmick because of this shit. edit: apparently tourists (both special and friday versions, but apparently with different odds????) and diplomats can also be martians, which i have to imagine being equally as miserable. RE: Remove martian chance from salesman spawn - Rilor - 05-17-2021 i think a better solution that would improve all jobs with a chance to spawn as martians is to give them a special translator headset (maybe it could looks biopunk since it was made by the martians) that lets them communicate as long as they have it on RE: Remove martian chance from salesman spawn - zcrow - 05-17-2021 (05-17-2021, 01:40 PM)Rilor Wrote: i think a better solution that would improve all jobs with a chance to spawn as martians is to give them a special translator headset (maybe it could looks biopunk since it was made by the martians) that lets them communicate as long as they have it on bee-bel fish. RE: Remove martian chance from salesman spawn - cyberTripping - 05-17-2021 (05-17-2021, 01:40 PM)Rilor Wrote: i think a better solution that would improve all jobs with a chance to spawn as martians is to give them a special translator headset (maybe it could looks biopunk since it was made by the martians) that lets them communicate as long as they have it on I'm not convinced this wouldn't be more work for still having a worse experience than just removing it. You'd still be stuck with the problem of martians being unable to wear basically anything: no hat or mask to add a bit of personality, no jumpsuit (so no pockets or ID slot or belt), no shoes so you'll step on glass shards despite appearing to be floating(?). There's the problem of martians still seeming to work on human limb logic somehow (non-visually indicated synth arms, for instance), which I'm sure has a host of issues at this point. And finally there's the problem that martians just kinda look bad, both compared to the new fancy humans and because the few clothes you can wear, like in the back and glasses slots, obviously don't fit right. I do think all of that could conceivably be fixed, but for what? RE: Remove martian chance from salesman spawn - GORE - 05-17-2021 I believe it is every martians duty to hand out martian mutagen pills to convert the station - so that martian speak becomes the norm! RE: Remove martian chance from salesman spawn - Eagletanker - 05-17-2021 (05-17-2021, 02:50 PM)cyberTripping Wrote: And finally there's the problem that martians just kinda look bad, both compared to the new fancy humans and because the few clothes you can wear, like in the back and glasses slots, obviously don't fit right. The Martians are cute! You take that back! RE: Remove martian chance from salesman spawn - Rilor - 05-17-2021 idea: perspective martians despite being one of the few artifact races able to be played as there is surprisingly little done with them, that should be remedied RE: Remove martian chance from salesman spawn - cyberTripping - 05-17-2021 (05-17-2021, 04:58 PM)Eagletanker Wrote:(05-17-2021, 02:50 PM)cyberTripping Wrote: And finally there's the problem that martians just kinda look bad, both compared to the new fancy humans and because the few clothes you can wear, like in the back and glasses slots, obviously don't fit right. Their design is cute, they're just a really aged sprite that doesn't really work with a lot of stuff. Could definitely afford a perspective resprite like other playable races if they gotta stick around. RE: Remove martian chance from salesman spawn - TheRealFlapJackson - 05-18-2021 At least let the martians wear translators. RE: Remove martian chance from salesman spawn - Mouse - 05-18-2021 Give them anaerobic since they can't wear masks. RE: Remove martian chance from salesman spawn - cyberTripping - 05-18-2021 yeah, i've been mulling this over for a while, and I guess here's my thoughts on how martians could be more fun now that i am less salty:
RE: Remove martian chance from salesman spawn - THISISANICEGAME - 05-18-2021 Could give them many arms to account for lack or pockets and make monkey translators work with them. RE: Remove martian chance from salesman spawn - Flaborized - 05-18-2021 I for one think if Martians are gonna be resprited they ought to also be redesigned, since the actual design of them is ripped directly from Metal Slug. We can be more original than just taking a different game's martians ! RE: Remove martian chance from salesman spawn - Splints - 05-18-2021 What if martians were made to have a energy boosted or no-cooldown telepathy by default? That would let the players talk and that seems like it would fit their lore a bit. RE: Remove martian chance from salesman spawn - cyberTripping - 05-18-2021 (05-18-2021, 10:47 AM)Splints Wrote: What if martians were made to have a energy boosted or no-cooldown telepathy by default? That would let the players talk and that seems like it would fit their lore a bit. Wouldn't solve the issue. I wasn't able to fully figure it out, but I think humans can already understand a martian character's speech. Even if they can't, the more pressing concern is martians being unable to understand anything, almost like an incurable deafness. I mentioned telepathy in the original post on the basis that if genetics sold it at the gene booth, the humans would also be able to buy it. |