Goonstation Forums
Full light cyborgs and AI floating shells bumping behavior - Printable Version

+- Goonstation Forums (https://forum.ss13.co)
+-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6)
+--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8)
+--- Thread: Full light cyborgs and AI floating shells bumping behavior (/showthread.php?tid=15841)



Full light cyborgs and AI floating shells bumping behavior - Luxizzle - 02-08-2021

What if full light cyborgs and floating AI shells can "swap places" just like humans on help intent when bumping into them. This would traversing tight spaces more easy and you're not an immovable object for humans that just gets in the way.

This would be a positive side from choosing to go full light with the trade-off having less health.


RE: Full light cyborgs and AI floating shells bumping behavior - Trustworthy - 02-08-2021

Correct me if I'm mistaken, and its been drastically changed since I last played, but full light is(or was) the best way to go for borgs as it stands, due to the sheer speed it gives you. Sure you have less health, but you're so fast its nigh impossible to actually lower that health, and you can drag meatsacks out of bad situations at light speed if needs be. Letting these light speed borgs zoom through players would, while not a huge upside, still be yet another advantage to full light, where that is already the "meta", so to speak.


RE: Full light cyborgs and AI floating shells bumping behavior - Luxizzle - 02-08-2021

Thats true and I'd be fine with lowering its max speed since its absurd how fast you can go


RE: Full light cyborgs and AI floating shells bumping behavior - KikiMofo - 02-08-2021

Speedy speed boy, gasoline's burnin'
Speedy speed boy, as fast as I can be
Speedy speed boy, every night and day