[CLOSED PR] Removes the majority of Thindows from Cogmap 1 and Cogmap2 - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: [CLOSED PR] Removes the majority of Thindows from Cogmap 1 and Cogmap2 (/showthread.php?tid=15803) |
[CLOSED PR] Removes the majority of Thindows from Cogmap 1 and Cogmap2 - github_bot - 01-30-2021 PULL REQUEST DETAILS [MAPPING] [BUG] [INPUT WANTED] About the PR Reworks and edits current Cogmap 1 & 2to completely remove as many remaining Thindows as possible. Cogmap 1 AI satellite & Medbay is _excluded_ from this PR, and will be modified in a follow-up PR due to the large amount of changes that will need to be made in order to accommodate these sections. **Cogmap 1:** - [x] Rework Interrogation Room - [x] Remove Thindows from Brig Visitation - [ ] ~~Rework AI Upload & Computer Core Entrance + SMES room~~ - [x] Rework Chemistry Lab Shower - [x] Rework Escape Animal Windows - [x] Rework & remove Thindows, Where possible, from Belt Hell - [x] Rework the Gym - [x] Rework Chapel Office & Mass Driver - [x] Rework Mechanics Computer & MailChute - [x] Rework the Engine _(Advise creation of improved Railing Sprites, Current ones are rather.... ugly)_ - [x] Rework Engineering Storage - [x] Rework QM Desk & warehouse ABCU - [x] Rework Northern Medical Booth, Tool Storage & Botany desks _(Medical Booth requires the creation of a dedicated North-facing sprite for the Perspective Windoor)_ - [ ] ~~Rework Medbay~~ **Cogmap 2:** - [x] Remove thindows from AI Core, Armoury IR detectors & PTL Path; replace with full windows - [x] Rework Brig Visitation Why's this needed? Numerous known bugs with Thindows, alongside it being expressly against the Mapping Guidelines and, generally, ugly. Changelog Code: changelog PULL REQUEST DETAILS |