HoS Application - Wrench-1 (Maverick Sabre) - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Server Appeals (https://forum.ss13.co/forumdisplay.php?fid=3) +--- Forum: Applications (https://forum.ss13.co/forumdisplay.php?fid=15) +---- Forum: Approved Applications (https://forum.ss13.co/forumdisplay.php?fid=17) +---- Thread: HoS Application - Wrench-1 (Maverick Sabre) (/showthread.php?tid=15413) |
HoS Application - Wrench-1 (Maverick Sabre) - Wrench-1 - 11-18-2020 Usual character name: Maverick Sabre BYOND username: Wrench-1 Discord username (if you are on our discord): Wrench#8934 Recommended by (if applicable): N/A Goon servers you play: RP Main Reason for application: I've been regularly playing and enjoying Security in conjunction with Medical Director for a good few months now. I usually end up gravitating myself into roles that directly help other players as I get a lot of personal fulfillment out of helping others and keeping folks safe, in addition to forming strong relationships with members of the crew. These are key aspects of being a Security Officer, and more so for the HoS. Building and maintaining relationships through directly helping others and being that reliable crew member that others can happily approach if they have any problems or just want a chat. As a HoS, I aim to further build my relationships with others and further develop my leadership skills. In addition, I have noticed that the usual time I play at (when I am not up all night) tends to lack a HoS. Becoming HoS would allow me to provide leadership and guidance for the officers in that time frame, while also being an extra pair of boots for any time other HoS's aren't active at other parts of the day. Security experience (300 word minimum): I started playing SS13 back in August of 2020 during the time Criken and Tomato were streaming it. After watching a few videos, I decided to give it a shot starting with Goonstation as this was the code branch I was immediately familiar due to the streams I watched. I worked through every job, learning the basics and a few advanced bits, and eventually ended with Security. I chose to leave Security until last as I was vaguely aware of what I was signing up for, and understood that a decent amount of game knowledge and understanding of mechanics would help greatly. My first Sec round, I was given a training course by the officer on duty, where I was shown how to set up flashes, use and process criminals through Secmate, and an overview of the correct use of force. From there, I was let loose, and while I was rather rough around the edges for a good solid few rounds, I eventually picked up the pace, learned from my mistakes, and developed into an officer that I hope the crew can trust. When it comes to Security rounds, generally I find myself naturally gravitating into a pseudo-leadership position. I will actively remind fellow officers at round start to "Leave their disks in MainSec and get clone scanned," and then position myself at MainSec's desk where I will talk with any crew members that approach for a chat or to make a report, actively browse SecMate for any arrest warrants, and actively coordinate on the radio with other Officers and the Detective to make sure that criminals are apprehended swiftly with minimal use of force, and investigations are conducted thoroughly. I'll spend 20 - 30 minutes actively manning the desk, but will then leave it to head on patrol with the other Officers. Sometimes, if the scenario dictates, I will leave the desk sooner to provide further backup. But despite that, I am almost never off the radio. One of the most important things Officers have over the various forms of criminal scum the station faces is their teamwork. It is important to keep a constant flow of communication between officers, both on radio and through SecMate processing, and I will always push other officers to communicate by setting an example for them. Communication minimises mistakes, and minimises casualties of the crew and fellow Officers. Mistakes still happen, and I still make mistakes myself, but that's just part of beast that is SS13. When it comes to processing, I am very by the book, almost to a fault. Space Law is my bread and butter, and I will be constantly cross referencing it while deciding on brig times and further punishments for criminals. I actively reduce sentences for those that cooperate by up to a minute, depending on the crime, while simultaneously increasing sentences for any specifically egregious cases, (such as constant escape attempts, use of lethal force on officers or surrounding crowd during a pursuit) by up to 30 seconds, while being sure to never exceed the five minute max time. Upon pinning someone as an antagonist thanks to evidence, depending on if they have actively murdered or sabotaged the station, I will always advocate for a court trial. While this decision lies out of my hands, and is up to the HoS (Or Captain if a HoS isn't present), I will press for it anyway. Now and again, but not too often, I see a lot of Antag's rounds end with execution or borging, neither without trial, regardless of the crimes they committed. Just owning a Syndicate PDA is enough, and I tend to feel disappointment when this happens. As HoS, I don't want to be the round ending final boss for an antag, and neither do I want Security to hold that title too. But I want us be a roadblock for them to overcome. A trial provides an opportunity for them to manipulate the justice system to their advantage, or even plot an escape attempt. Either way, this leads to more interesting and enjoyable RP for both parties involved including onlookers, and all it really required was me deciding not to go for my valid kill. Ending someone's round is never fun, and I have been on the receiving end of it a few times. I know how much it can suck. I will often also take it upon myself to mentor new recruits, as I myself was mentored into the role of Security Officer by another Officer, so this is my way of paying it forward. I'll ask what they know and what they don't, and then tailor what I mentor them on depending on their answers. The good recruits will listen and learn, and providing them with a good first experience will often lead to them returning to give the job another try in subsequent rounds. Maintaining a constant stream of new Security players is important for longevity. Its a job people get burnt out on after too many bad experiences, or lacking the knowledge to really do anything and getting shouted at for it. Its important to me, as HoS, that new officers are given the tutoring they need to be the best they can, and be given opportunities to not only grow and learn, but to have fun. Answer two or more of the following:
I have not been banned previously. RE: HoS Application - Wrench-1 (Maverick Sabre) - Rodney Dick - 12-07-2020 I've seen some great and amusing sec play from you, and would definitely consider you worthy of the beret! Fantastic application, too. Surprised I haven't seen more support! RE: HoS Application - Wrench-1 (Maverick Sabre) - nefarious6th - 12-07-2020 It's been a while since I played a round with Maverick or Inigo; but I know I elbowed you a ton a little while back about wanting to see a HoS app form you...and here we are! I really like playing with you, and have a lot of fond memories of working with you when I played as an AI; I think you're a sensible, stern, and decisive officer. I think you also show good judgement on things and willingness to take action when you play in command roles like MDir, too. I appreciate that despite your hop-to-it response to antags in round, you also then follow up with trying to sort out reasonable punishment and often try to steer towards things that are productive for RP versus immediate execution or borging. I think the only thing is sometimes you hop a little too to it, but for what it's worth, you have a tremendous sense of resonsibility in your roles in trying to make a good round for everyone, and always own mistakes and apologize for misunderstandings. I don't think this happens enough, and I think it comes with part of an awareness about what the flow of a good round should look like, an awareness that is essential for HoS. Also, for all the times I've seen you trying to keep rounds moving along in roles like security or MDir, I think I've seen you an equal number of times using roles like Inspector or Lawyer to contribute to the dynamics of a round, which to me spells out marked creativity and a willingness to contribute using whatever tools you've got. +1 from me. RE: HoS Application - Wrench-1 (Maverick Sabre) - shotgunbill - 12-07-2020 ok |