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[PR] Visually differentiates medbay's lockers - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +---- Forum: Good ideas! (https://forum.ss13.co/forumdisplay.php?fid=19) +---- Thread: [PR] Visually differentiates medbay's lockers (/showthread.php?tid=15303) |
[PR] Visually differentiates medbay's lockers - github_bot - 10-30-2020 PULL REQUEST DETAILS [input wanted] [qol] [feat] About the PR This PR adds several new sprites for various medical lockers, so that they look different. The regular locker and blue clothes locker have been poked a little bit along with the new sprites so they fit together nicely. ![medlockers](https://user-images.githubusercontent.com/31984217/97696978-a6c8c180-1aa6-11eb-8aa7-a275ecdc4bbe.png) In order: medicine, anaesthetic, medkit, restricted medicine, medical uniform/clothing, patient's stuff* ![afbeelding](https://user-images.githubusercontent.com/31984217/97696999-ad573900-1aa6-11eb-8b53-7b41ecf400ff.png) Here's what Cog1's medbay looks like with these sprites, since that map has them close enough together to fit on one screenshot. *The blue patient lockers aren't used yet, and I think I might have to make a new locker in code and/or alter all the maps to put those in. I don't really have time or will to do that today, so that's for a follow-up PR. The locker on Manta with the nurse stuff in now also uses the red variant. Why's this needed? Having to memorize the locations + functions of the lockers for each map is a bit of a pain in the ass. Changelog Code: (u)BatElite: I didn't show these sprites to anyone so IDK if people think they're any good at communicating their contents. These have been sitting in my sprite thing for months now, and I figured I might as well PR them while I have a moment. My prediction is that the restricted locker is going to have the most opinions attached, but I personally like the stark contrast. If changes need making that'll happen after the weekend. PULL REQUEST DETAILS RE: [PR] Visually differentiates medbay's lockers - Studenterhue - 11-04-2020 Freshly merged/implemented, so moving to Good ideas! subforum. Sprites are about same as the ones originally shown, kinda surprisingly. Anybody else is free to try their hand at a new set of medical locker sprites for better differentiation. |