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Add Firefighters as late-join jobs - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Add Firefighters as late-join jobs (/showthread.php?tid=15260) |
Add Firefighters as late-join jobs - airconswitch - 10-19-2020 I think the title is fairly self-explanatory. Add firefighters as a late-join job with some basic all-around access, since fire is an ever-present danger on NT facilities, and it's not like the engineering staff ever does anything about them either. Spawning equipment would include:
RE: Add Firefighters as late-join jobs - ZeWaka - 10-19-2020 no imo, this is the job of all crewmembers, and specifically engineers RE: Add Firefighters as late-join jobs - Technature - 10-19-2020 Engineers do too little as it is. Don't give them more of an excuse to sit around and catch fire in the engine. RE: Add Firefighters as late-join jobs - Wisecrack34 - 10-20-2020 Fire Fighters but they get wrestling belts and can tackle fires out RE: Add Firefighters as late-join jobs - Mouse - 10-20-2020 Firefighters but they're pokemon. RE: Add Firefighters as late-join jobs - DJ-Fireball_did_this - 10-22-2020 What if instead of an actual job there was just a spot with all this equitment in one place instead of scattered around engineering storage? Make it more a sub-class of engineer than a new slot entirely. RE: Add Firefighters as late-join jobs - Technature - 10-22-2020 So people generally only play Cog1 so I can't say 100% for sure on other maps, but I know there is a room where all the Fire fighting equipment is stored. If the other maps don't do this they should, yes. |