Too many antags on Intrigue game mode - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Too many antags on Intrigue game mode (/showthread.php?tid=15068) |
Too many antags on Intrigue game mode - Leeanei - 09-12-2020 We've been getting a lot of 5+ antag rounds on RP when we go over 40 pop. It's been 8 antags very frequently. RP sort of doesn't have time to happen when half the crew is running around screaming as about a fifth of the crew is trying to kill them. It'd be nice if it was toned down a bit. RE: Too many antags on Intrigue game mode - Kamades - 09-12-2020 As an RP Overflow main Nerd - yea, there's entirely too many antags once we go past 35ish pop. Or at least it feels like way way too many. RE: Too many antags on Intrigue game mode - alogan19 - 09-12-2020 Too many antags indeed. RE: Too many antags on Intrigue game mode - Tiggersaurus - 09-13-2020 Can confirm on main rp too. 8 vamps was a bit nuts to deal with (50 ish pop) especially as some decided to turbo nerd and gib people. |