Make saw drones unable to destroy beacons // merchants? - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Make saw drones unable to destroy beacons // merchants? (/showthread.php?tid=15042) |
Make saw drones unable to destroy beacons // merchants? - Dickles - 09-09-2020 It sucks. It doesn't happen often, but it really sucks when it does. RE: Make saw drones unable to destroy beacons // merchants? - virvatuli - 09-09-2020 Yeah I definitely agree with this, having a random sawdrone murder an important beacon because someone couldn't be arsed to deal with it while zooming by is a huge pain in the ass. Especially since you can't make new ones as far as I know. RE: Make saw drones unable to destroy beacons // merchants? - Carbadox - 09-09-2020 You can make a new one with MatSci but it's a huge pain in the ass last I checked RE: Make saw drones unable to destroy beacons // merchants? - Drago156 - 09-10-2020 I think this isn't bound to just saw drones, rather any drone that has destruction collision (which is a lot of them) will do this inadvertently while chasing a target, for example I've had the Y-drone destroy the mining beacon a few times. RE: Make saw drones unable to destroy beacons // merchants? - BatElite - 09-11-2020 You can make the tripods but not beacon lamps. Maybe we should make those available somewhere. (the lamps you can make don't make them function a beacons) Saw drones are pretty lethal, so I'm not surprised that people don't want to deal with them. Quite annoying that they tend to just destroy everything on their own accord though. |