Door control panels - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Door control panels (/showthread.php?tid=14837) |
Door control panels - Frank_Stein - 08-11-2020 Click drag from a door to yourself, open up a door control panel window From here, you get a keypad similar to pods At the HoPs office, a few key codes can be programmed for doors across departments that can do things when entered at a door panel 1. Open or close a door 2. Bolt or unbolt a door 3. Sound a buzzer 4. Overide AI control 5. Overide access levels You might say "Hey, aren't those just most of the things you can do by hacking?" Exactly. It's just a way to do something legally that people can already do illegally Or, it's a way for someone who knows the codes to get back into areas if they lose their ID. So, say you're a doctor. You'd have the default medbay door codes in your notes. They might change later and you lose access, but otherwise you can pop that code in. Say you're the Medical director. You get door codes, and bolting. If for some reason you think the codes are compromised, change them out. If you're a Rogue AI, preemptively try to change the codes ahead of time. Etc RE: Door control panels - Wisecrack34 - 08-11-2020 Love the idea but perhaps the codes should be swappable from the Department Head's office RE: Door control panels - Chayot - 08-11-2020 Like the idea, though I question if it'd be worth the effort. HoP has Access implants. Isn't that more than sufficient for an alternative from "AA-codes." RE: Door control panels - kyle2143 - 08-20-2020 I like this idea a lot. I prefer it over the HoP's access implants as well. But this doesn't necessarily have to replace that. The one thing that I think could possibly be improved is if click-dragging from the door to your sprite is the best way for it. It might be, but click drags are kinda strange imo. |