*spin should give a message - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: *spin should give a message (/showthread.php?tid=14643) |
*spin should give a message - Drago156 - 07-05-2020 As is stands right now, using the *spin command with a gun in hand only spins the sprite in your hand. This is cool but ultimately pointless. There's a chance you fail the spin, drop the gun, and that has a flavor message, so I'm thinking it would be cool if there was some flavor text for when you spin a gun that you and other nearby people would get, to add some flavor to spinning and allow people to show off with guns. RE: *spin should give a message - Enakai - 07-05-2020 I like this a lot! It'd be a fun, flavorful little thing to add. RE: *spin should give a message - aft2001 - 07-05-2020 It used to give a message! I dunno why but it stopped doing that recently, and I wish it was reverted. RE: *spin should give a message - Frank_Stein - 07-05-2020 It should keep spinning it until you cancel. The odds of it misfiring go up the more it spins. Maybe it plays little western sound effects after a certain amount of spins RE: *spin should give a message - Carbadox - 07-05-2020 There most definetely used to be a message when spinning. I distinctly remember being very impressed when I was new when Chris Firewood arrested me and took gun that I stole from the detective and spinned the gun around, all casual like. I wasn't even mad RE: *spin should give a message - zjdtmkhzt - 07-05-2020 https://github.com/goonstation/goonstation/pull/1370 |