require 20 players for cog1 to appear in mapvote - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: require 20 players for cog1 to appear in mapvote (/showthread.php?tid=14627) |
require 20 players for cog1 to appear in mapvote - Lady Birb - 07-02-2020 cog1 is way too fucking big for lowpop and is a bad RP map anyway cause all the departments are secluded away in their own little hidey holes, but too many people have it set to autovote so it keeps winning on lowpop RP, causing even more people to leave because it's a bad RP map and it feels empty as hell on lowpop. RE: require 20 players for cog1 to appear in mapvote - Ion Mage - 07-02-2020 +100 to this. Its awful for RP on lowpop, and that only steers people away when its on, and the cycle propagates itself. Really frustrating such a simple thing could be hurting the RP server so much. RE: require 20 players for cog1 to appear in mapvote - DJ-Fireball_did_this - 07-02-2020 Also maybe disable it at like 70 players or something. It tends to get crowded there. RE: require 20 players for cog1 to appear in mapvote - GORE - 07-02-2020 70 people on the RP server - that would be great. I know you are refeering to GOON 2 - but the thought is still funny. RE: require 20 players for cog1 to appear in mapvote - MarkNstein - 07-02-2020 https://github.com/goonstation/goonstation/pull/1312 RE: require 20 players for cog1 to appear in mapvote - vampirate - 07-04-2020 I'd lower it to 15 with the caveat that it requires fifteen active, not just idle |