Cyborg Exploration Module - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Cyborg Exploration Module (/showthread.php?tid=14471) |
Cyborg Exploration Module - Erev - 05-15-2020 A cyborg module featuring a collection of tools useful to telesci adventures and/or ocean rift exploring. RE: Cyborg Exploration Module - aft2001 - 05-15-2020 Perhaps a ranged weapon designed to only function on critters? Maybe an explanation of it destroying anything without a living soul or something idfk. I definitely think that this is a good idea though. Should definitely start with either a Teleporter upgrade to return home more easily (if you can use hand teles on Z4), or just an efficiency module for long-term work. RE: Cyborg Exploration Module - Frank_Stein - 05-16-2020 Would it work best as a support for people? Like a mobile station of sorts? Can carry equipment, recharge electrical equipment, deploy one of those shields with the different settings for blocking out atmospherics and fluidsĀ or something RE: Cyborg Exploration Module - vampirate - 05-16-2020 medical borg has an omnitool. You give mediborg a welder and it's basically ready |