Inventory Management Quality of Life Suggestions - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Inventory Management Quality of Life Suggestions (/showthread.php?tid=14428) |
Inventory Management Quality of Life Suggestions - Sov - 05-03-2020 Curious what others think Things to discuss 1: Ctrl+Click an item in your inventory to put it into your active hand. If you have an item already it attempts to swap their positions without needing a 3rd slot or requiring something to be dropped. Clicking an item normally maintains the current behavior (sometimes you want to use an item on another). 2. Ctrl+Click a container in your inventory to open it directly. Removes the need to use the container in hand or to drag it to your sprite from the inventory to open it 3. An “Up one level” button displayed on inventory when needed. This is for when dealing with nested containers. Instead of needing to back out entirely and drill back down, allows you to just move up one level. RE: Inventory Management Quality of Life Suggestions - Frank_Stein - 05-03-2020 Yes and a way to pull items from stacks into an empty hand, such as metal sheets or credit bundles RE: Inventory Management Quality of Life Suggestions - Superlagg - 05-03-2020 Clickdrag-to-opened containers not closing when you move. |