[FEATURE] Reflective blob nucleus - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Patches (https://forum.ss13.co/forumdisplay.php?fid=30) +---- Forum: Implemented (https://forum.ss13.co/forumdisplay.php?fid=31) +---- Thread: [FEATURE] Reflective blob nucleus (/showthread.php?tid=14146) |
[FEATURE] Reflective blob nucleus - polivilas - 03-20-2020 Title. Blob nucleus is reflective 100% if <150 large, linearly decreases 1% per 2 blob, until non-reflective at 350 size. Should help curb e-gun bumrushing while not buffing large blobs too much. https://github.com/polivilas/goonstation-2020/commit/432db809d87fdde6309a8850aa0c5c258921732a RE: [FEATURE] Reflective blob nucleus - aft2001 - 03-20-2020 Huh. That's actually a pretty cool idea - helps buff early-game blob without buffing late-game blob. Nice!! RE: [FEATURE] Reflective blob nucleus - UrsulaMejor - 03-20-2020 Do we have sprites to give this a visual indicator? Seems like it'd be hard to know when it was safe to gun down the blob RE: [FEATURE] Reflective blob nucleus - pali6 - 03-23-2020 Merged with an added visual effect. |